Alternatives
Products that do what Redux does
Spatialize Any Sound in Seconds.
- 1A6
2021 · sequencer64.com
- 2

- 3IM
I'm developing Hyperstep[0], a spatial language for music production. I find using existing DAWs frustrating because they don't allow me to navigate and operate intuitively on the latent spaces behind my musical ideas. This is why I've decided to build my own set of "seeing tools".(Bret Victor)[1]. I'm also convinced that by framing music as processes and interactions in the 3D world, spatialization and mixing should become fairly pain-free. I'm still early in development and I would love to build this into an actual product that can be integrated into existing DAWs or even turn it into a…
2022 · a-sumo.github.io
- 4

- 5

- 6AA
I’ve recently released my solo project Audiocube I wanted to make a 3D DAW, where spatial audio, physics, and virtual acoustics are all directly integrated into the engine. This makes it easy to create music in 3D, and experiment with new techniques which aren’t possible in traditional DAWs and plugins. I’d love to get any feedback on this software (Mac/Windows) to make it better. You can download it for free through the website. Thanks, Noah
2025 · audiocube.app
- 7AV
I built a free and open-source, high-resolution, real-time audio visualizer on the web. Try it out here: https://audiovisualizer.org The main feature is a very high resolution frequency domain visualizer. It even works in realtime with the microphone. The application also features a synthesizer that can be played with the keyboard or MIDI files and allows for adjustable harmonics and ADSR envelopes. I used React.JS as the framework, P5.JS for rendering the visualizations, the WebAudio API for audio analysis, Meyda.JS and Essentia.JS for feature extraction, Tone.JS for synthesis,…
2025 · audiovisualizer.org
- 8AA
This is an web audio experiment I've been wanting to do for a long time. Basically an ambient music composition, but all the sound elements are laid out in space, and that musical space can be explored freely. It's definitely inspired by in-world music that sometimes appears in games. I basically took that concept, keeping the music aspect, and dropping the entire "game" aspect. I also turned it into a more "traditional" non-interactive album, but since I started with code, why not program the whole thing? Had a blast making the entire album from code, the complete source for the album is…
2024 · ambient.garden
- 9

- 10RT
2017 · github.com
- 11

- 12

- 13

- 14AI
2016 · github.com
- 15

- 16

- 17SSlideSynth▲49
— Move touch up and down to change frequency, move touch left and right to change volume. — Tap the logo to loop, tap again to stop looping, tap yet again to cancel the loop. — Tap the waveform icons to change the waveform.
2024 · slidesynth.com
- 18

- 19

- 20

- 21DN
2016 · panther.audio
- 22

- 23

- 24SA
2015 · soundredux.io
Ranked by how close each launch is in meaning, then by votes. Refine with a description →