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Life & fun · June 11, 2026

Tessering

Turn any song into immersive 3D sound

What it does

Create spatial audio in your browser. Import stems, choreograph movement with keyframes, save projects to the cloud, and export binaural WAV files.

Does the same job

all alternatives →
  • AA
    Audiocube – A 3D DAW for Spatial Audio2025 · audiocube.app · ▲253

    I’ve recently released my solo project Audiocube I wanted to make a 3D DAW, where spatial audio, physics, and virtual acoustics are all directly integrated into the engine. This makes it easy to create music in 3D, and experiment with new techniques which aren’t possible in traditional DAWs and plugins. I’d love to get any feedback on this software (Mac/Windows) to make it better. You can download it for free through the website. Thanks, Noah

  • High Fidelity Spatial Audio2020 · ▲152

    Virtual Spaces to Gather + Live Spatial Audio for Apps/Games

  • AA
    An algorithmic audio landscape2024 · ambient.garden · ▲193

    This is an web audio experiment I've been wanting to do for a long time. Basically an ambient music composition, but all the sound elements are laid out in space, and that musical space can be explored freely. It's definitely inspired by in-world music that sometimes appears in games. I basically took that concept, keeping the music aspect, and dropping the entire "game" aspect. I also turned it into a more "traditional" non-interactive album, but since I started with code, why not program the whole thing? Had a blast making the entire album from code, the complete source for the album is…

  • Fields2018 · ▲113

    Spatial sound in AR

  • RA
    Render audio waveforms to HTML canvas using WebGPU2024 · ▲160

    Hey HN. I built this quick and dirty component to render audio waveforms using WebGPU. I just published it to NPM. It's the first time I use WebGPU and it's been a while since I write shaders. Feedback is very welcome! GitHub: https://github.com/mrkev/webgpu-waveform Examples: https://aykev.dev/webgpu-waveform

  • IM
    I made a volumetric audio visualizer2022 · a-sumo.github.io · ▲90

    I'm developing Hyperstep[0], a spatial language for music production. I find using existing DAWs frustrating because they don't allow me to navigate and operate intuitively on the latent spaces behind my musical ideas. This is why I've decided to build my own set of "seeing tools".(Bret Victor)[1]. I'm also convinced that by framing music as processes and interactions in the 3D world, spatialization and mixing should become fairly pain-free. I'm still early in development and I would love to build this into an actual product that can be integrated into existing DAWs or even turn it into a…

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