Alternatives
Products that do what Tessering does
Turn any song into immersive 3D sound
- 1AA
I’ve recently released my solo project Audiocube I wanted to make a 3D DAW, where spatial audio, physics, and virtual acoustics are all directly integrated into the engine. This makes it easy to create music in 3D, and experiment with new techniques which aren’t possible in traditional DAWs and plugins. I’d love to get any feedback on this software (Mac/Windows) to make it better. You can download it for free through the website. Thanks, Noah
2025 · audiocube.app
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- 3AA
This is an web audio experiment I've been wanting to do for a long time. Basically an ambient music composition, but all the sound elements are laid out in space, and that musical space can be explored freely. It's definitely inspired by in-world music that sometimes appears in games. I basically took that concept, keeping the music aspect, and dropping the entire "game" aspect. I also turned it into a more "traditional" non-interactive album, but since I started with code, why not program the whole thing? Had a blast making the entire album from code, the complete source for the album is…
2024 · ambient.garden
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- 5RA
Hey HN. I built this quick and dirty component to render audio waveforms using WebGPU. I just published it to NPM. It's the first time I use WebGPU and it's been a while since I write shaders. Feedback is very welcome! GitHub: https://github.com/mrkev/webgpu-waveform Examples: https://aykev.dev/webgpu-waveform
2024
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- 7IM
I'm developing Hyperstep[0], a spatial language for music production. I find using existing DAWs frustrating because they don't allow me to navigate and operate intuitively on the latent spaces behind my musical ideas. This is why I've decided to build my own set of "seeing tools".(Bret Victor)[1]. I'm also convinced that by framing music as processes and interactions in the 3D world, spatialization and mixing should become fairly pain-free. I'm still early in development and I would love to build this into an actual product that can be integrated into existing DAWs or even turn it into a…
2022 · a-sumo.github.io
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Hi all, I've spent some time working on music demixing or music source separation algorithms, which take in a mixed song and output estimates of isolated components (e.g. vocals, drums, bass, other). I took a popular PyTorch model with good performance (Open-Unmix, UMX-L weights), reimplemented the inference steps in C++, and compiled it to WebAssembly for a free client-side music demixer.
2023 · sevag.xyz
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- 20LO
2020 · github.com
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- 22WA
Hi, I'm the author of this little Web Audio toy which does physical modeling synthesis using a simple spring-mass system. My current area of research is in sparse, event-based encodings of musical audio (https://blog.cochlea.xyz/sparse-interpretable-audio-codec-pa...). I'm very interested in decomposing audio signals into a description of the "system" (e.g., room, instrument, vocal tract, etc.) and a sparse "control signal" which describes how and when energy is injected into that system. This toy was a great way to start learning about physical modeling synthesis, which seems…
2025 · blog.cochlea.xyz
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- 24MA
I am excited to announce a new tool for music producers and audio enthusiasts - a music audio search engine. With just a simple description of the groove you're looking for, our semantic search engine will output the most similar audio in seconds. I used the Freesound.org API to upload over 3,000 grooves to MongoDB, and combined all the relevant data such as tags, title, description, BPM, etc. into OpenAI's Text-Davinci to generate a unique description of each sound. I then embedded these descriptions using the Ada Embeddings Model and inserted them into Pinecone DB vector database, making…
2023 · muzic-sage.vercel.app
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