Alternatives
Products that do what RevelWright does
Session Prep for Dungeon Masters and Game Masters
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I've been teaching LLMs to play Magic: The Gathering recently, via MCP tools hooked up to the open-source XMage codebase. It's still pretty buggy and I think there's significant room for existing models to get better at it via tooling improvements, but it pretty much works today. The ratings for expensive frontier models are artificially low right now because I've been focusing on cheaper models until I work out the bugs, so they don't have a lot of games in the system.
Feb 2026 · mage-bench.com
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2019 · adventurekeep.com
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Hi HN! We’re been working hard on this low-code tool for rapid prompt discovery, robustness testing and LLM evaluation. We’ve just released documentation to help new users learn how to use it and what it can already do. Let us know what you think! :)
2023 · chainforge.ai
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Rev-dep is a dependency analysis and optimization CLI for JavaScript and TypeScript projects. It helps answer questions like: where is this file used, what are the entry points, are there circular dependencies, and which files or node_modules are unused. I recently rewrote it from scratch in Go to focus on performance and low memory usage. On large codebases (500k+ LOC), circular dependency detection runs in a few hundred milliseconds and is up to 175x faster than Madge in my benchmarks. Feature-wise it overlaps partially with tools like madge, dpdm, skott, and dependency-cruiser, but aims…
Feb 2026 · github.com
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Hey, HN! With all recent agentic workflows being primarily terminal- and tmux-based, I wanted to share a little project I created about decade ago. I've continued to use this as my primary terminal "window manager" and wanted to share in case others might find it useful. I would love to hear about other's terminal-based workflows and any other tools you may use with similar functionality.
Jan 2026 · github.com
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I grew up on the Infocom games and when microsoft actually open-sourced Zork 1/2/3 I really wanted to figure out how to use LLMs to let you type whatever you want, I always found the amount language that the games "understood" to be so limiting - even if it was pretty state of the art at the time. So I figured out how to wrap it with Tambo.. (and run the game engine in the browser) basically whatever you type gets "translated" into zork-speak and passed to the game - and then the LLM takes the game's output and optionally adds flavor. (the little ">_" button at the top exposes the…
Jan 2026 · infocom.tambo.co
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Hi HN, I built https://rebrain.gg. It's a website which is intended to help you learn new things. I built it for two reasons: 1. To play around with different ways of interacting with a LLM. Instead of a standard chat conversation, the LLM returns question forms the user can directly interact with (and use to continue the conversation with the LLM). 2. Because I thought it would be cool to have a site dedicated to interactive educational content instead of purely consuming content (which I do too much). An example of a (useful-for-me) interactive conversation is:…
Feb 2026
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Hey HN! I've been building tooling for voice-driven apps over the past few months, as part of a hardware project. Someone suggested adapting the DSL to play Dungeons and Dragons. So, here we are! What is it? An AI-powered, voice-controlled D&D adventure set in the world of Dvorak. Talk to characters, explore locations, and shape the story using your words. Use your microphone to interact with the AI dungeon master. Explore freely – interrupt, ask questions, or take unexpected actions. If you make friends at the tavern, you can also just hang out there and chat. Hint: Talk to the bartender to…
2024 · pocket.computer
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Apr 2026 · preprompt.org
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2022 · github.com
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2024 · prep.coach
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