Alternatives
Products that do what Rust Adventure does
Learn to build reliable and efficient software in Rust
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2020 · github.com
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2021 · joelthelion.github.io
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2019 · github.com
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2021 · github.com
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https://github.com/skade/rust-three-days-course https://skade.github.io/rust-three-days-course/presentation/... A while ago, I was asked by a German training supplier to teach a Rust course. For that, I created a full set of course material for three days. Instead of keeping it closed, I decided to contribute the material to the community under CC-4.0 and make the slides localisable. It is implemented using Reveal.js with a couple of extensions for switching language and code display. The course is a loose collection of small presentations showing…
2017
- 10MA
I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…
2023 · evrim.zone
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Rustacean AI, a weekly newsletter exploring how Rust is shaping the future of AI and Machine Learning. Issue #1: From Models to Data — Rust’s Expanding Role in AI Covers the growing Rust ecosystem around AI frameworks (Burn), data systems (Polars, Qdrant, Daft), and emerging tools that power safe, high-performance pipelines. The goal is to curate news, releases, and experiments from across the Rust + AI community — helping developers follow how the language is influencing the next generation of infrastructure. Read first issue here →…
Oct 2025 · rustacean.ai
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Jan 2026 · docs.script-lang.org
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I personally haven't event used or looked at Rust so I don't have an opinion. So now I'm interested hearing what others think? I think the syntax of Rust isn't very appealing, but that's not a good reason to /not/ look at it. Convince me? :)
2018
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2020 · gamelisp.rs
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2021 · github.com
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I'm excited to share a project that I've been working on mostly solo for the past year! It's called Elara, and it's a free open source game that teaches you how to code. You can play directly in your browser without downloading anything or creating an account. It's targeted toward complete beginners, but if you already have some coding experience, there are optional bonus challenges to really test your knowledge and problem-solving skills. If you like code golf, some of the challenges will be right up your alley ;) Under the hood, the backend/core game logic is built with Rust and…
2023 · elaragame.com
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Link: https://docs.trysoma.ai/ For the past ~9 months I’ve been building Soma, an open-source AI agent & workflow runtime written in Rust, with a TypeScript SDK (Python coming soon). It’s not a framework; it’s meant to sit underneath whatever agent/tooling code you already write (Vercel AI SDK, LangChain, custom code, etc.). It provides features around your framework + a better DX for building agents. I’ve tried to take a Next.JS model: open-source, good DX, self-deployable. I originally set out to build a vertical back-office/operations product for SMEs. I needed a…
Dec 2025 · docs.trysoma.ai
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Hello HN! As a long-time professional Rust developer. I've always been frustrated by the difficulty and "hackiness" of producing bindings to other languages, whether a frontend, an FFI library, etc. Not just in Rust but in any language. After many years of trying existing solutions and trying to make my own, I've finally developed a solution I'm very happy with. RTK (aka Rust Type Kit) allows you to write Lua scripts that perform queries on your code, such as method calls to Axum's `.route`, function definitions, and more, and then receive rich type information including all argument types,…
2025 · github.com
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What began as a lightweight programming experiment quickly transformed into a deeply engaging technical exploration into the realms of neuroevolution, game physics, and browser-based simulation. My original goal was modest: replicate the "Chrome Dino" game using a performant and modern web stack. However, the project evolved far beyond expectations. The twist? I wanted the dinosaur to teach itself to jump.
2025 · fulgidus.github.io
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Ad Astra is a dynamically typed scripting language designed for embedded use in Rust programs. It belongs to the same category as languages like Rhai and Rune, where developers expose APIs implemented in Rust to a dynamic, domain-specific scripting environment, enabling a rapid edit-compile-run cycle. Informally, you might think of Ad Astra as a "Lua" for Rust. Such systems have many applications, including the development of plugin platforms based on scripts for video game engines. Ad Astra primarily focuses on ergonomics, both for the scripting platform developer and the script user: 1.…
2024 · github.com
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New Graphul version v0.5.0 Enjoy building webservices with Rust :)
2023 · graphul-rs.github.io
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2020 · dev.to
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Raw performance (the lack of) is always a contentious point for JavaScript, especially in our post-Moore era of computing. Node.js gets around this issue through extensive of use of native libraries and modules written in C, including the V8 JS engine itself. But as application developers, how do YOU create high performance functions? Write in C and run as a NAPI module? Write in Rust and run as a V8 wasm? Well, there is another (better and faster) way now! The SSVM is a fully featured WebAssembly VM that is optimized for server-side applications.…
2020
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Jun 2026 · punnerud.github.io
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