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Dev tools · alternatives · 2026

24 alternatives to You Are Merlin – a Rust CLI and WASM Text Adventure Game

This is my first Rust project which I got a bit carried away with. It was a great way to learn different parts of Rust and had jump some hurdles when building for WASM, like not having access to loops, std or DateTime. I'd appreciate any feedback of improvements, new features or themes to add. Thanks! Github: https://github.com/hseager/you-are-merlin

You Are Merlin is a text adventure game built in Rust and playable as a command-line tool or in a web browser via WebAssembly. Players navigate through story scenarios and make choices that affect the narrative. The… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. You Are Merlin – a Rust CLI and WASM Text Adventure Game launched in 2024; newer entries below may have overtaken it.

  1. 1

    "Game" is a stretch, but I put together this repo containing a pure Rust app which uses SDL2 and compiles to WASM (and can be run in a browser). Older resources were a bit out of date and a bit too verbose for my purposes, so here's a minimal working example.

    2024 · github.com · its alternatives →

  2. 2

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com · its alternatives →

  3. 3IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com · its alternatives →

  4. 4

    I am proud to present my solo hobby project NAND. This year-long undertaking follows the completed Nand to Tetris course, but ported to the web with its own runtime, user interface, and IDE. Using the "Load example program" selector, you can try out some programs I wrote on NAND's emulated hardware such as 2048, a genetic algorithm, and a manual stack overflow to corrupt the screen. Check out NAND at https://nand.arhan.sh Additionally, I've authored an extensive writeup about the project. Read about it on the GitHub repository's readme.

    2024 · github.com · its alternatives →

  5. 5

    I've just released an early version off my project I've been working on for a few months now and would love some feedback. https://github.com/fourlexboehm/faasta I was surprised there isn't yet an open/source and standards compliant way to host wasi-http functions in a way that takes advantages of WASM, a multi tenanted application. If you're not familiar with wasi, Compared to something like AWS Lambda, this approach is much more efficient as a single process can serve 1000s of function invocations concurrently and asynchronously, instead requiring an entire VM.…

    2025 · github.com · its alternatives →

  6. 6MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com · its alternatives →

  7. 7

    To try it out, simply build the project yourself from source, or use attached bootable ISO image of the system (in Releases on Github) and run it in QEMU. https://blog.vxn.dev/rou2exos-rusted-edition

    2025 · github.com · its alternatives →

  8. 8

    NES emulator written in Rust. Contribute to pcwalton/sprocketnes development by creating an account on GitHub.

    2013 · github.com · its alternatives →

  9. 9

    Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…

    2023 · ambient.run · its alternatives →

  10. 10

    A World of Warcraft addon manager written in Rust. - ajour/ajour

    2020 · github.com · its alternatives →

  11. 11

    Using wasm-bindgen, and the tween-rs crate

    2024 · rustween.mtassoumt.uk · its alternatives →

  12. 12
  13. 13

    Do you kern?

    2016 · apps.apple.com · its alternatives →

  14. 14

    Learn to build reliable and efficient software in Rust

    2022 · rustadventure.dev · its alternatives →

  15. 15

    I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…

    2023 · evrim.zone · its alternatives →

  16. 16

    Code is here: https:&#x2F;&#x2F;github.com&#x2F;bebrws&#x2F;bevy-snake I had a lot of fun practicing Rust and Learning some Bevy concepts with this repository. Bevy has an incredibly powerful dependency injection system and follows a pattern called ECS which makes it very powerful (and new to me). This simple < 300 lines of code might help with learning some Bevy concepts. It also shows how to copmile for the web&#x2F;WASM and inject a canvas for the game (or use a pre existing div).

    2024 · bbarrows.com · its alternatives →

  17. 17IA

    Hey HN! Been working on this emulator on and off for the last couple years, and thought now would be a good time to try and show it off here. As far as unique features... I think this is the only online GameBoy emulator with support for save files? So there's your reason to exist, I guess. The WASM port was something I had in the back of my mind but I just kept putting it off because it seemed like it would've been a pain in the ass to implement, but all in all I think it took less than a week so that was a nice surprise!

    2023 · nicolas-siplis.com · its alternatives →

  18. 18

    Hi everyone, I built a runtime to isolate untrusted code using wasm sandboxes. Basically, it protects your host system from problems that untrusted code can cause. We’ve had a great discussion about sandboxing in Python lately that elaborates a bit more on the problem [1]. In TypeScript, wasm integration is even more natural thanks to the close proximity between both ecosystems. The core is built in Rust. On top of that, I use WASI 0.2 via wasmtime and the component model, along with custom SDKs that keep things as idiomatic as possible. For example, in Python we have a simple decorator:…

    Feb 2026 · github.com · its alternatives →

  19. 19

    A WebAssembly runtime embedded in Godot game engine projects. Interact with Wasm modules from GDScript. Accessing Wasm modules via GDScript provides the following benefits. - Sandboxed environment allows safely loading zero-trust mods&#x2F;extensions to a project. - Single target means that Wasm modules can be built from any language e.g. Rust, Go, AssemblyScript and the single binary can be run on all platforms. - Fast execution compared to GDScript allows for offloading compute-heavy operations or running bots&#x2F;mods&#x2F;etc. at high FPS. This might be useful for loading mods, bot AI,…

    2023 · github.com · its alternatives →

  20. 20

    I've been working on a browser-based programming game where you write bots to explore procedurally generated dungeons in any WebAssembly-compatible language. It's like a minimalist roguelike where your character's brain is a program you write. There are pre-made libraries for C, Rust, Zig, Go, and AssemblyScript. The game mechanics are intentionally simple for now, but the challenge comes from building up your bot's understanding of the world from limited local information. Your code needs to handle mapping, pathfinding, and strategy while dealing with monsters and potentially hostile other…

    2025 · shaneliesegang.com · its alternatives →

  21. 21

    A Positively Charged JavaScript Runtime . Contribute to alshdavid-public/ion development by creating an account on GitHub.

    2025 · github.com · its alternatives →

  22. 22RR
  23. 23

    Hi HN, I'm new to Rust and, after half of `The Rust Programming Language` I decided to delve into a project I would actually use: a markdown to html compiler that actually serves my micro-blog (I started just right after publishing the project hehe). The project is intentionally small and one-file contained: I wanted to have the full picture in mind. I'm open to comments, suggestions and PRs. If you asked me more convincing arguments to "why did you do it?" rather than "to learn Rust" I would respond with: LLMs are effectively a new type of web users today and will be more and more present…

    Jul 2026 · andreadimatteo.com · its alternatives →

  24. 24

    This is almost entirely created by Claude, not me. I know some people aren't into that. I was one of them 3 months ago. Since the beginning of the year I finally started getting more serious about trying out AI. The company I work for also had an AI week with lots of training. All I can say is I'm pretty blown away. My entire life feels like it changed over the last month from someone who mostly writes code to mostly someone that prompts AI to write code. And just for a tiny bit of context, I'm 60yrs old and have been coding since 1980. I get all the concerns, and I review all AI code at…

    Apr 2026 · github.com · its alternatives →

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