Alternatives
Products that do what Scriptorium does
The assistant for all your role-playing games
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AI developmental editor for serious novelists & authors
7d ago · scriptoriumstudio.com
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This is a project that I have been working on in my spare time for a while now. It's a new virtual tabletop for playing pen and paper role playing games online, but it takes an entirely different approach than anything out there right now. Rather than trying to turn pen and paper games into video games, with features centered around one-click damage calculations and detailed stats tracking, Roll20 focuses on storytelling. It has completely new features like background music, player journals, and an expansive art library with a built-in web search. The entire system runs on NodeJS, Padrino,…
2012 · kickstarter.com
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Libretto PR agents is a free TypeScript library for maintaining Playwright browser automations. Add one line of code to your existing Playwright scripts and it lets an agent automatically open GitHub PRs fixing the script when it fails. A few months ago we released Libretto, a CLI + coding-agent skill for building deterministic browser automations. The idea was that for many browser workflows, especially repetitive business workflows, you don’t need an AI agent making decisions at runtime. You want deterministic Playwright scripts that are inspectable, faster to run, and much cheaper than…
Jul 2026 · libretto.sh
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Capture and organize your favorite quotes, notes, and ideas.
Jul 2026 · play.google.com
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I’m experimenting with modeling tabletop RPG adventures as explicit narrative state rather than linear scripts. Everdice is a small web app that tracks conditional scenes and choice-driven state transitions to preserve continuity across long or asynchronous campaigns. The core contribution is explicit narrative state and causality, not automation. The real heavy lifting is happening in the DM Toolkit/Run Sessions area, and integrates CAML (Canonical Adventure Modeling Language) that I developed to transport narratives among any number of platforms. I also built the npm CAML-lint to…
Feb 2026 · github.com
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It has reasoning engine behind, and all role play are private. Stronger and more intelligence role play AI.
2025 · wiyomi-role.vercel.app
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Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…
2023 · landing.v3rpg.com
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Hi HN — I'm Scott. Skillscript is a small language I built to write what I want my local agent to actually do, in a form I can read and version, instead of hoping the model gets it right each time. The itch started with something small. I wanted my NanoClaw agent to run my morning brief the same way every day. Check overnight tickets, summarize the deploy pipeline, flag anything urgent. Every session, it would re-figure out how to do this from scratch, drift a little, and cost tokens for what's basically a fixed procedure. I could put it in a system prompt or an MD skill file, but those are…
Jul 2026 · github.com
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Hi everyone! Want to share something I'm working on. Here is the brief description: From a single text prompt, craft dynamic worlds (both fictional and real-life, of any kind) filled with interacting NPCs pursuing goals, and control (human-in-the-loop) their behaviour and world state in real-time. Text-to-image to visualise every single step of change in the world's and NPC's state. My main goal was to check if it's possible to use LLMs (GPT-4 currently) to make characters interact with each other but in the end, it ended up with a neat little app where users can interfere with NPC's (and…
2024 · github.com
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