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Products that do what SIGNAL: Merge Protocol does
Rebuild a dead space station. Uncover why it went dark.
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Hola HN! Long time lurker, sometimes commentor, first time poster here. I’ve been working alongside my two co-founders and a few colleagues on a project I’m excited (and a little nervous) to share with you all! Like many of us, I’ve lived a tortured existence with AI coding (is it vibes?) over the past few months - I think November was a big moment with this. But, one thing I’ve noticed after building orchestration layer after orchestration layer is that the thing I always came back to was “what the hell is Claude Code actually doing?” Perhaps it’s because of the time Claude Code got…
Jun 2026 · backplanes.com
- 11OA
I spend a lot of time in Claude Code and Codex with my friend. We kept losing the context behind changes because every agent session lived on one person's laptop, and by the time code made it into a PR, all the reasoning was gone. We tried commits, PRs, and docs, but they only really capture the end result, so we built a tool to keep all of our agent sessions in one searchable place. Now we (and our agents) can check out anyone's session and ask things like "what was Alex working on yesterday?" It's also quite helpful in recovering the context behind a change days or weeks later. Ocean works…
Aug 2026 · ocean.mosaic.inc
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This is an episode guessing game using Star Trek: The Next Generation (TNG) episode images as clues. This game has been a side project for a few years now. Finally got it to a point that it is worth showing. Hope you experiance some nostalgia and find some enjoyment out of it. Inspired by framed.wtf
Jan 2026 · tng.episodle.com
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Hello HN! My partner and I just published issue #5 of The Orbital Index, our brief & technical weekly newsletter about space science and the space industry, and so we've taken the project out of beta. The process of finding a voice and fine tuning the level of technical detail is ongoing, but we feel like we've arrived at something succinct, interesting, and technical, in a large part because of the great feedback that we have received from HN subscribers from our last Show HN (https://news.ycombinator.com/item?id=19227434) a month ago. Here's our website, where you can signup…
2019
- 14SO
If you've ever worked in a large company, you've probably encountered "shadow infrastructure": scripts nobody understands or custom connectors written once and never touched again. This glue layer isn't documented, isn't owned by anyone, and tends to break when systems are upgraded or someone leaves. It's also the part everybody dreads working on, because it's hard to understand, painful to work with, and full of unknown unknowns. We built superglue so that engineers stop wasting time on deciphering legacy APIs and documentation. superglue ingests existing glue code, SQL, configs, docs,…
Nov 2025 · superglue.ai
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http://www.terraexgame.com Terra Ex will be a 4x ("explore, expand, exploit, and exterminate") multiplayer online browser based game. Our Kickstarter will begin Oct. 16th (link to KS preview is on our site). We are making this game, in part, to fund STEM education. Details are on our site. About the game (from the site): "Our story begins eons from now, when Earth collides with Mars. Humanity must face an uncertain future: we must forge new civilizations in the far corners of space. Your ships are small at first, but opportunity is endless. Will you become a merchant society or…
2013
- 16MA
Hey any astrophysicist reading hn there? Was sick in august (yeah isn't that nice) and made a small python fits table viewer for the terminal with textual. It would be great to have people try it so if you find any issue I can improve it. If you have no FITS file but would like to try regardless there are some test file in `/test`. Ciao!
2024 · github.com
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I've been running Claude Code and Codex together every day. At some point I figured out you can use tmux to let them talk to each other, so I started doing that. Once they could coordinate, I kept adding more agents. Before long I had a whole team working together. But any time I rebooted my machine, the whole thing was gone. Not just the tabs. The way they were wired up, what each one was doing, all of it. Nothing I'd found treats your agent setup as a topology, as something with a shape you can save and bring back. So I built OpenRig, a multi-agent harness. A harness wraps a model. A "rig"…
Apr 2026 · github.com
- 18EA
I recently went on a long walk (to get newborn twins to nap) and ended up having a long discussion with ChatGPT in voice mode; asking it to explain how the Enigma machine worked and clarifying all the errors in my current understanding. I ended up going right back to basics and then subsequently spent ages failing to understand how it was cracked. Anyway, I built this in an attempt to recreate that arc for people (like me) who find Enigma intimidating: 13 stages, ~15 minutes, ending in a sandbox machine and the "no letter encrypts to itself" flaw that doomed it. Built with React + SVG +…
May 2026 · enigma.rory.codes
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Hi HN, we’re Jessie and Eric. We’ve been baking away at Cakework (https://www.cakework.com/), which is a way to build async backends without needing to manage cloud infrastructure. Cakework is for operations that take time or more compute, like file processing, report generation, or machine learning. Devs write backends as Python functions and deploy them with our CLI. They use our client SDKs to make requests, get status, and get processing results. Each request runs with its own CPU and memory parameters in its own microVM, with no timeouts. Devs can query for failures and…
2023 · cakework.com
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I built a CLI tool that turns codebases and PRs into diagrams so you can quickly understand how things fit together. Originally made it because I couldn't follow my own AI-generated repos. Just shipped a big update: - Switched from D2 to Mermaid for rendering - Tree-sitter AST parsing + agentic flow instead of raw LLM calls. ~50x faster. - Works on any GitHub repo or PR, not just local - Dropped the web frontend, it's just a CLI now - Published as a pip package Still a ton to improve and I'm building fast. Feedback, issues, PRs all welcome.
Feb 2026 · github.com
- 22TM
Figured I'd track the popular coding agents to see merge and approval rates. At first I was tracking Opened vs. Approved, but realized most people aren't approving; they just merge. I haven't found a way to reliably track the other agents (Jules, Devin, etc), since they don't have a standardized branch naming convention. Interesting to watch this over time. Open to ideas.
2025 · github.com
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Hi HN, I built Verani, an experimental realtime SDK for Cloudflare Actors (Durable Objects). The goal is to bring a familiar, event-based DX (rooms, emit, channels, lifecycle hooks) to Cloudflare Durable Objects, while handling hibernation correctly. It focuses on - Socket.io-like semantics on top of Durable Objects - Proper Actor hibernation handling (WebSockets survive, state is restored) - Typed API with explicit tradeoffs. It’s early and experimental, but functional. I built it mainly to explore DX and state management patterns on Cloudflare Actors, and I’d love feedback from people…
Dec 2025 · github.com
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30d ago · orbitone.io
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