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Make iGaming great again

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    Hey HN, Waleed here. We're building Sim (https://sim.ai/), an open-source visual editor to build agentic workflows. Repo here: https://github.com/simstudioai/sim/. Docs here: https://docs.sim.ai. You can run Sim locally using Docker, with no execution limits or other restrictions. We started building Sim almost a year ago after repeatedly troubleshooting why our agents failed in production. Code-first frameworks felt hard to debug because of implicit control flow, and workflow platforms added more overhead than they removed. We wanted…

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  10. 10IM

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  11. 11AA

    This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…

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  17. 17SM

    Hi HN, we are building SimBricks, an open-source simulation framework for heterogeneous systems, especially with custom hardware. SimBricks modularly combines existing simulators for machines, networks, and hardware, allowing you to build, test, and evaluate intricate complete systems in a virtual environment. Head over to the SimBricks website (https://simbricks.github.io/, also has a quick demo video) to learn more. We have pre-built docker images, and you can even immediately play around on codespaces. Concrete use-cases: - Evaluate HW accelerators, from early design with…

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