Alternatives
Products that do what Smooth Life playground (continuous game of life simulation in WebGL) does
- 1SG
https://github.com/vnglst/stacked-game-of-life
Feb 2026 · stacked-game-of-life.koenvangilst.nl
- 2AM
Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com
- 3

- 4

- 5AS
2016 · erkaman.github.io
- 6IR
This weekend's coding session was dedicated to recreating Jeffery Ventrella's "Particle Life". As you can imagine, I had a lot of fun with it. I recently saw this here on Hacker News and found it strange that I’d never come across it before. Source code: https://github.com/vnglst/particle-life The color palette is by Alex Cristache. https://twitter.com/AlexCristache/status/1791122643816431930
2024 · particle-life.koenvangilst.nl
- 7LP
Took a break from the falling sand simulation blog posts this week to work on another small project. It's a little pixel world generator- each time you visit, you'll see a new little world. I really like this stuff and had a blast building it yesterday!
2022 · jason.today
- 8WP
2014 · jessevdk.github.io
- 9S3
2023 · plant.max-richter.dev
- 10PA
2012 · powderkeg.artillery.com
- 11RT
2023 · antimatter15.com
- 12GO
Hi HN, when learning Golang (and topology), I ported a simple GOL in C (https://github.com/Jeadie/GoL) into Go. I then added a bunch of features - Playing on other fundamental polygons (https://en.wikipedia.org/wiki/Fundamental_polygon#Examples_o...) - Considering all possible update rules (of which, there are many). Looking to get back to this project soon. Would love some feedback + ideas.
2022 · github.com
- 13TA
2014 · rileyjshaw.com
- 14HG
2014 · rgb.0-z-0.com
- 15AS
The little particles will gravitate to your cursor (or touch location), and can even enter stable orbits if the conditions are right! Mainly an excuse for me to experiment with wasm and WebGL, but it makes for a surprisingly good fidget toy.
2024 · aestuans.github.io
- 16GB
2025 · attentionmech.github.io
- 17WGWebGL Games▲83
2015 · webgl.nu
- 18

- 19PE
2018 · github.com
- 20AA
2012 · wwwtyro.github.com
- 21VA
VoxelChain is an experimental tool to create voxel worlds in the browser. The lighting is fully ray traced in real-time and there is powerful cellular-automata based programming system, which allows to create complex digital circuits and model the behaviour of voxels (behaviour such as falling sand or water). Technology wise, I'm using WebGL2 for the rendering and the simulation is coded in C89 and gets compiled to WebAssembly (with multi-threading) using Clang. The simulation is basically a custom cellular automaton and is fully parallelized. Once WebGPU is released, I'm planning to run the…
2022 · voxelchain.app
- 22RT
2021 · docs.particubes.com
- 23

- 24GA
2020 · github.com
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