Alternatives
Products that do what Ssulwha World does
AI-powered Webtoon: Zero-Click Localization & Creator Studio
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- 2IB
Built a ~9M param LLM from scratch to understand how they actually work. Vanilla transformer, 60K synthetic conversations, ~130 lines of PyTorch. Trains in 5 min on a free Colab T4. The fish thinks the meaning of life is food. Fork it and swap the personality for your own character.
Apr 2026 · github.com
- 3AT
Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com
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NobodyWho▲106Hey, Hello, we are the team behind NobodyWho; an open-source plugin that embeds large language models functionality inside Unity and Godot games - completely locally and offline. We try to make it as easy and user friendly as possible to use our plugin, so feel free to create an issue on our GitHub if you have any inconveniences - and we will try to improve it! So why might this interest you: - Written in Rust with llama.cpp bindings and optional GPU back-ends (Vulkan / Metal) for fast inference. - Drop-in nodes / components: add a model asset and a chat or embedding node and get a…
18d ago · github.com
- 8AA
Hey HN! This is Adil, Salman and Jose and and we’re behind archgw [1]. An intelligent proxy server designed as an edge and AI gateway for agents - one that natively know how to handle prompts, not just network traffic. We’ve made several sweeping changes so sharing the project again. A bit of background on why we’ve built this project. Building AI agent demos is easy, but to create something production-ready there is a lot of repeat low-level plumbing work that everyone is doing. You’re applying guardrails to make sure unsafe or off-topic requests don’t get through. You’re clarifying vague…
2025 · github.com
- 9AN
Most games have limits. You can only use preset features, need coding for customization & adding mods, require expensive extra devices. We wanted to remove those barriers. That’s why we are building space zero—a browser based 3D world powered by AI. We plan to build players can freely mix items to generate unexpected creations with unique properties and sounds. Also the world itself is dynamically generated, evolving endlessly. I uploaded a demo version I’ve been working on for the past month! I hope to get any feedbacks or comments :)
2025 · 0.space
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Hello HN! The day has finally come to stop adding features and start sharing what I've been building the last 5-6 months. It's a bit of CrewAI, OpenDevon, LangFuse/Cloud all in one, providing devs who prefer TypeScript an integrated framework thats provides a lot out of the box to start experimenting and building agents with. It started after peeking at the LangChain docs a few times and never liking the example code. I began experimenting with automating a simple Jira request from the engineering team to add an index to one of our Google Spanner databases (for context I'm the…
2024 · github.com
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- 13YW
Hi HN, I'm Kai Wang, one of the creators of Yuanzai World. We built a simulation engine (currently on iOS & Android) that allows the community to create and share text adventures populated by multiple LLM-based agents. Unlike standard chatbots, our focus is on community co-creation—users define the worldviews, and our agents (with persistent memory and social relationships) bring them to life. The cool part: We implemented a system we call "World-Line Divergence" (inspired by visual novels like Steins;Gate). Usually, AI RPGs feel random or infinite loop. We built a state machine that tracks…
Jan 2026 · yuanzai.world
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A realtime, live transcription and translation app that works locally using a browser. Built with Huggingface Transformer.js and Supabase Realtime. Realtime in-browser speech-to-text with OpenAI Whisper! Broadcast to subscribed clients with Supabase Realtime. Translate to 200 languages with Meta's NLLB-200! Demo & source code https://supabase.link/realtime-ai-yt Shoutout to @xenovacom for building Transformers.js and providing plenty of examples at https://huggingface.co/docs/transformers.js/en/index#example...
2024 · github.com
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Henry, Matt and James here – we’re building an open source toolkit that makes it easy to integrate an LLM-powered copilot that talks to your API into software products. It works by calling API endpoints which you choose to expose to it. This lets the chatbot complete tasks within your software in response to natural language queries. It’s also open source, so you don’t have to send user data to another 3rd party. We support Llama 2, but we haven’t fine-tuned Llama 2 yet (coming soon) so highest accuracy is seen with GPT-4 or fine-tuned GPT-3.5 (much faster). We started working together 2…
2023 · github.com
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You can now build serverless AI inference web application with ggml.js's LM backends.
2023 · rahuldshetty.github.io
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I've been tinkering with getting Llama-8B to bootstrap its own research skills through self-play. The model generates questions about documents, searches for answers, and then learns from its own successes/failures through RL (hacked up Unsloth's GRPO code). Started with just 23% accuracy on Apollo 13 mission report questions and hit 53% after less than an hour of training. Everything runs locally using open-source models. It's cool to see the model go from completely botching search queries to iteratively researching to get the right answer.
2025 · github.com
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Hi HN! This is Adil, Salman, Co and Shuguang and we're excited to introduce archgw [1], an open source intelligent proxy for agents built on Envoy [2]. Arch moves the critical but crufty work around safety, observability, and routing of prompts outside business logic. Arch is a uniquely intelligent infrastructure primitive, engineered with purpose-built fast LLMs [3] for tasks like intent detection over multi-turn, parameter identification and extraction, triggering single/multiple function calls, and offers convenience features to auto dispatch LLM calls for summarization based on data…
2024 · github.com
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Vampiro Life is a dedicated AI Storyteller for Vampire: The Masquerade 5th Edition. Play rules-true chronicles with Hunger, Humanity, dice pools, persistent memory, and a living World of Darkness. Start your dark story tonight.
Jul 2026 · vampirolife.com
- 23IH
I made a chrome extension game where your goal is to find a daily labubu hidden in world labs' marble worlds. Github: https://github.com/akdeb/world-labubus
Oct 2025 · akadeb.xyz
- 24TI
I'm an "ideas person" who messes around with AI on a low budget. I got tired of watching my tokens vanish and context windows filling up while agents fumbled around trying to find the right thing. Agents don't flail like they used to with shell tools, but there are still weak/blind spots and back-and-forth episodes — especially when using tools in combination/sequence. So I built "tilth" today. Or rather, AI built it — every line is Opus 4.6. I spent a lot of my precious tokens getting it to "not shit" (at least several of the different vendors' AI overlords assure me it's not…
Feb 2026 · github.com
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