Alternatives
Products that do what Yuanzai World – LLM RPGs with branching world-lines does
Hi HN, I'm Kai Wang, one of the creators of Yuanzai World. We built a simulation engine (currently on iOS & Android) that allows the community to create and share text adventures populated by multiple LLM-based agents. Unlike standard chatbots, our focus is on community co-creation—users define the worldviews, and our agents (with persistent memory and social relationships) bring them to life. The cool part: We implemented a system we call "World-Line Divergence" (inspired by visual novels like Steins;Gate). Usually, AI RPGs feel random or infinite loop. We built a state machine that tracks…
- 1AT
Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com
- 2AD
2019 · aidungeon.io
- 3KA
Kandria, an open world action RPG platformer written in Common Lisp is now out and available! A prior discussion of Kandria can be found here: https://news.ycombinator.com/item?id=32043026. I'm the lead developer and sole programmer for the project. Would be happy to answer any questions about it!
2023 · store.steampowered.com
- 4AR
I've liked all the projects that put LLMs into game environments. It's been a weird juxtaposition, though: frontier LLMs can one-shot full coding projects, and those same models struggle to get out of Pokémon Red's Mt. Moon. Because of this, I wanted to create a game environment that put this generation of frontier LLMs' top skill, coding, on full display. Ten years ago, a team released a game called Screeps. It was described as an "MMO RTS sandbox for programmers." The Screeps paradigm of writing code and having it executed in a real-time game environment is well suited to LLMs. Drawing on…
Feb 2026 · llmskirmish.com
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- 7WE
Hey HN, After hours of re-watching Brandon’s creative writing BYU lectures[1], we converted his ideas into a framework to rapidly iterate and build sci-fi fantasy worlds. The app is divided into 3 sections: - World: To create a unique magic system intertwined with distinct physical and cultural phenomena - Characters: To create character arcs and give them unique traits that evolve over time - Plot: To weave a series of events in this world following the character arc We are newbie devs, any suggestions on the app improvements and usability would be great! The idea is to capture the essence…
2023 · worldengine.in
- 8AK
I shipped a wiki layer for AI agents that uses markdown + git as the source of truth, with a bleve (BM25) + SQLite index on top. No vector or graph db yet. It runs locally in ~/.wuphf/wiki/ and you can git clone it out if you want to take your knowledge with you. The shape is the one Karpathy has been circling for a while: an LLM-native knowledge substrate that agents both read from and write into, so context compounds across sessions rather than getting re-pasted every morning. Most implementations of that idea land on Postgres, pgvector, Neo4j, Kafka, and a dashboard. I…
Apr 2026 · github.com
- 9IB
It's a web app that uses AI to turn any book into a playable text adventure. Your favorite book, but your choices, hence your story. You can even "remix" the genre like playing Dune as a noir detective story. Note: Work in progress. Suggestions are welcome.
2025 · kathaaverse.com
- 10Gradient Bang▲173
Massively multi-player game played by talking to an LLM
May 2026 · gradient-bang.com
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- 12IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
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- 14OA
Hi HN, we built world-model-optimizer, an open source tool to continually improve a specialized model for an agent. It does this by simulating production tool responses through text world modeling (similar to QwenAgentWorld, summary here https://x.com/silennai/status/2073887455884058814). We can then use this to train a router for frontier, OS, and local models (use defaults or pick which ones to optimize against). wmo ingests agent traces, builds the simulation, embeds the traces, runs different models you choose against the simulation scenarios, and then uses a KNN…
Jul 2026 · github.com
- 15IW
I grew up on the Infocom games and when microsoft actually open-sourced Zork 1/2/3 I really wanted to figure out how to use LLMs to let you type whatever you want, I always found the amount language that the games "understood" to be so limiting - even if it was pretty state of the art at the time. So I figured out how to wrap it with Tambo.. (and run the game engine in the browser) basically whatever you type gets "translated" into zork-speak and passed to the game - and then the LLM takes the game's output and optionally adds flavor. (the little ">_" button at the top exposes the…
Jan 2026 · infocom.tambo.co
- 16IB
Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
Jun 2026 · minigames.world
- 17AN
Most games have limits. You can only use preset features, need coding for customization & adding mods, require expensive extra devices. We wanted to remove those barriers. That’s why we are building space zero—a browser based 3D world powered by AI. We plan to build players can freely mix items to generate unexpected creations with unique properties and sounds. Also the world itself is dynamically generated, evolving endlessly. I uploaded a demo version I’ve been working on for the past month! I hope to get any feedbacks or comments :)
2025 · 0.space
- 18EC
2022 · github.com
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AI builds your fantasy world. You run the campaign.
Jun 2026 · getyuga.com
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Hi HN! My cofounder and I just launched PaletAI, a mobile app for playing and creating AI-generated games. What PaletAI does: 1. Create – Describe the game you want to make, AI makes it, no coding. 2. Share – Hit publish and it appears on our TikTok-style home feed. 3. Play - Swipe through thousands of games, save the ones you like. Basically it’s a platform for “vibe‑coded” mobile games. What problems we’re solving: - Creators: No‑code tools still leave you with “now what?” (hosting, marketing). With PaletAI, you just hit “Publish” - Players: Finding quick casual games today means store…
2025 · apps.apple.com
- 22AM
Hey HN, Michael and Scott here. We’re open-sourcing an interactive murder mystery featuring LLM-driven character agents. Solve the mystery by finding clues, taking notes, and interrogating agents. They all have distinct motives, personality, and can impact the game in different ways (attacking you, running away, etc). Try it out, it’s pretty fun! We’re also open-sourcing the framework that we used to make and refine the agents. The goal is to create an intuitive interface for storytellers to create, debug, and test game agents. We then take those game agents and expose an API beyond just…
2023 · gron.games
- 23LA
I used to play the Wikipedia Game in high school and had an idea for applying the same mechanic of clicking from concept to concept to LLMs. Will post another version that runs with an LLM entirely in the browser soon, but for now, please enjoy as long as my credits last... Warning: the LLM does not always cooperate
Jan 2026 · llmgame.ai
- 24DM
I don't normally share side projects here(or in general). Don't have much time to open them up to too much attention. I started this project while riding in a car last weekend. Mainly to explore OpenAI Codex. Using Github mobile I wrote the initial specifications into the readme, and using the ChatGPT iOS app, had Codex build a simple CLI based dungeon master. Switched back to Github for managing the PRs and back and forth for the whole car ride... It kinda got a little out of hand from there, and it's now a mix of AI(mostly AI) and myself making adjustments... The first version was entirely…
2025 · github.com
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