Alternatives
Products that do what Tamagotchi P1 for FPGAs does
After being thrust headfirst into FPGA development thanks to the Analogue Pocket, my first from scratch creation was a gate level implementation of the original Tamagotchi toy. The core, running on both the Analogue Pocket and MiSTer platforms, lets users re-experience the very first Tamagotchi from 1996 with accurate emulation, but modern features. The core has savestates (which is much harder to do in hardware vs software emulation), high turbo speeds (1,800x was the max clock speed I've reached so far), and more. Learning more about hardware and FPGAs is something I've wanted to do for…
- 1TP
After ~7 months of being thrust headfirst into FPGA development thanks to the Analogue Pocket, my first from scratch creation is now available. The core, running on both the Analogue Pocket and MiSTer platforms, lets users re-experience the very first Tamagotchi from 1996 with accurate emulation, but modern features. The core has savestates (which is much harder to do in hardware vs software emulation), high turbo speeds (1,800x was the max clock speed I've reached so far), and more. Learning more about hardware and FPGAs is something I've wanted to do for many years, and I highly recommend…
2023 · github.com
- 2IM
I am proud to present my solo hobby project NAND. This year-long undertaking follows the completed Nand to Tetris course, but ported to the web with its own runtime, user interface, and IDE. Using the "Load example program" selector, you can try out some programs I wrote on NAND's emulated hardware such as 2048, a genetic algorithm, and a manual stack overflow to corrupt the screen. Check out NAND at https://nand.arhan.sh Additionally, I've authored an extensive writeup about the project. Read about it on the GitHub repository's readme.
2024 · github.com
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- 4LI
Not sure if I would post this for the last day of #marchintosh OR wait for tomorrow the 1st of April. Both apply equally. Anyway, here's a pet project of mine, I made it as a glued on for another pet project of mine, but it developed a life of it's own now and can soar skyward toward success, fame, and glory.
2024 · github.com
- 5OA
Hey HN, I'm Nate, the creator of Tamagui. One is a React framework that does two things differently in hopes of simplifying how we build websites and apps: 1. It unifies React Native and React web with typed file system routing by making Vite able to serve RN. This lets you share (or diverge) your code in a simpler way for cross-platform apps. 2. We've partnered with Zero (https://zerosync.dev) to make local-first work well. We've been building a solution in One that makes Zero supporting server rendering, without waterfalls, and with seamless server/client handoff. ---…
2024 · onestack.dev
- 6GB
Hey HN, Over the past ~1.5 years, I built an open-source FPGA retro emulation handheld that can play Game Boy, Game Boy Color, and Game Boy Advance cartridges. To my knowledge, there isn't an existing open-source FPGA emulator that can play physical cartridges like this. One of my main goals was to do all of the pieces myself, and be able to understand every component of it, so I designed my own PCB, wrote the firmware, wrote a Game Boy and Game Boy Advance emulator for the FPGA (using the Chisel HDL), and designed a 3D-printed case. I detailed the design and development process in the…
2025 · eli.lipsitz.net
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I've developed a Tamagotchi-like virtual characters drawn in JavaScript. These characters can be manually controlled or interact dynamically with AI assistants, adding a visual identity and fun to AI. Imagine having an AI character that responds to user requests with different states, making interactions playful and engaging. Demo: https://barqawiz.github.io/Tamagotchi/ Code: https://github.com/Barqawiz/Tamagotchi
2024 · github.com
- 11WB
Hi! me and my friends together built an 8 bit CPU implemented in Logisim purely from scratch. The control unit of this system does not implement the generic microcode ROM or any kind of RAM. This was made purely from discrete logic gates and coded the system to run different programs. key features: Custom 16-instruction Harvard ISA, 8-bit fixed format, 4 general purpose registers Hardwired control unit built entirely from AND/OR gate logic matrix Dual-phase clocking to eliminate race conditions Bootstrap Control Unit that cold-boots via ROM-to-RAM transfer Early-exit conditional…
Jun 2026 · github.com
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- 14IB
We wanted to do something very challenging to prove to ourselves that we can do anything we put our mind to. The reasoning for why we chose to build a toy TPU specifically is fairly simple: - Building a chip for ML workloads seemed cool - There was no well-documented open source repo for an ML accelerator that performed both inference and training None of us have real professional experience in hardware design, which, in a way, made the TPU even more appealing since we weren't able to estimate exactly how difficult it would be. As we worked on the initial stages of this project, we…
2025 · tinytpu.com
- 15IS
First Release is Here! I'm excited to announce the first release of i486SX_soft_FPU — a software FPU emulator for the classic Intel 486SX CPU, running on NetBSD 10! This project brings floating-point support back to life for 486SX machines, even though modern NetBSD versions no longer natively support processors without a hardware FPU. If you're into retrocomputing, operating system hacking, or just love old-school hardware, check it out! Project page: https://github.com/mezantrop/i486SX_soft_FPU Contributions, feedback, and testing are all very welcome! Let's keep these…
2025 · github.com
- 16WN
* OPEN TO CONTRIBUTIONS * NandToTetris is a course which has you build a full computer from: Logic gates -> Chips -> RAM -> CPU -> Computer -> Assembler -> Compiler -> OS -> Tetris All this is done via software defined hardware emulation. I'm building an emulator for this entire stack in C. How is my approach different to other projects that build emulators? - No external dependencies (so far) - Start with a single software defined NAND gate in C - EVERYTHING is built from this base chip - Don't use certain programming utilities: boolean logic operators, bitwise logic operators etc Instead…
2024 · github.com
- 17TA
I recently dug my Nintendo GameCube out of storage to revisit the first Animal Crossing game. Things were mostly as I remembered, but the game's heavy reliance on a clunky on-screen keyboard quickly wore my patience thin. Unwilling to accept this subpar experience, I did what any rational person would do and ordered a rare, Japan-exclusive, keyboard/controller hybrid on eBay, then used a Raspberry Pi Pico to 1. listen for keypresses and 2. send simulated controller events to the GameCube, automating typing in Animal Crossing at a Tool-Assisted Speedrun level. Of course, this oddball…
2025 · github.com
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My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…
2024 · nicollet.net
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Hi HN, To truly understand how operating systems and network protocols work, I decided to combine two classic learning tools: the xv6 teaching OS and a from-scratch TCP/IP stack. I'm excited to share the result: my own from-scratch TCP/IP networking stack running directly inside the xv6-riscv (https://github.com/pandax381/xv6-riscv-net) kernel. The project uses a modern virtio-net driver, allowing it to run seamlessly in QEMU and communicate with the host machine. Key features: - From-Scratch Stack: The core is powered by microps…
2025 · github.com
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