Alternatives
Products that do what The Lift does
A retro elevator puzzle built in 7 days with AI
- 1

- 2IM
2022 · dogbunnypuzzle.com
- 3IM
This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything. There were a lot of fun technical parts to building this: - For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes)…
2024 · rahulilango.com
- 4

- 5PP
Hello, HN - I wanted to share this puzzle game I made during my vacation. I'm rather fond of the pipes puzzle where your goal is to restore a scrambled network of connections by rotating tiles. It's usually played on a grid of squares and this all started when I decided to make a programmatic solver for that kind of puzzle. Then I realized that with some minor changes the solver could generate new puzzle instances. I thought about what kind of puzzle to make and someone suggested a hexagonal grid. Adapting the generator wasn't too hard but then I had to create a way to play this variant. So…
2022 · hexapipes.vercel.app
- 6

- 7IM
2022 · quaxio.com
- 8SR
2018 · michaelfogleman.com
- 9

- 10SA
Sep 2025 · swapple.fuglede.dk
- 11IW
I’ve been working on a puzzle game for a few years as a side project. The game is based on a small region of tiles in a grid that is mirrored, modified, and mirrored again. It’s based on a novel phenomenon I noticed where, once these mutations happen a few times, the original region can be hard to recognize. You have a feeling there are symmetries in the image, but they are just out of grasp. Going further, if only part of the region is visible, such as mirroring off the edge of the board, it adds to the feeling and it becomes a satisfying puzzle to solve. I originally published this on the…
2024 · hidden-mirrors.com
- 12RU
Hello, In 2010 I made an open-ended programming game based on Befunge and Brainf*k. I was young and didn't know what I was doing - coding it in AutoIT of all things and using borderless windows for sprites. Nevertheless, it was a full game and some people actually played it, sharing solutions with each other. I took it as a sign that the game had some potential - I appreciated this very much at the time. It was zachlike at its core, except that it came out earlier than SpaceChem and the term hadn't been coined yet. Years passed, I worked in the game industry, had some fun, learned a few…
2025 · store.steampowered.com
- 13BC
Hi hn - I co-own a diner where I co-host a puzzle night that is kind of like a diner-themed escape room. At the last one, I made a puzzle that was crossword-like clues nested in brackets. People at the diner seemed to like it, so I resolved to make it a real game and Bracket City was born: https://bracket.city. I love crosswords, so it's been fun to write crossword-like clues: [it contains MSG] as well as clues that would not make it into a crossword: [___ hard place] I write all the puzzles and post a new one at midnight ET every day of the week. Still working on a lot of…
2025 · bracket.city
- 14BA
Hey folks, I built Hisorty, a small daily game where you sort historical events in chronological order (strongly inspired by Wordle mechanics). Each day you get 6 events and 3 attempts to place them correctly. I found it surprisingly tricky to design those puzzles so the difficulty is just about right. Would love feedback on: - difficulty balance - UI/UX - whether the concept feels engaging long-term Happy to answer any questions about how I built it.
Apr 2026 · hisorty.app
- 15

- 16

- 17EL
Mar 2026 · elevators.ltd
- 18

- 19

- 20

- 21HT
I created a puzzle game after some recent years of hiatus from game development. It was a puzzle game where you have to assemble a randomized tiles. You can view the preview using eye icon on the top right side. You also can undo your previous step. I created this game using Unity because I am already familiar with it. If you encounter the tiles is not randomized, please try recreate the tile again, I don't exactly know why it's happenning. Thank you
2024 · yunusefendi52.itch.io
- 22

- 23

- 24IM
Hello HN, last week, I stumbled over an old project of mine called Click The Number. I built it about six years ago to compare my clicking and reaction speed with that of my friends. The idea is simple – just click on the numbers in orders as fast as possible. I couldn't resist and rebuilt a lot of parts again, making them a bit nicer. I updated the design and added some features like a personal high score. It lets you keep track of your own best time (which makes it ever so _slightly_ more addictive). I'm curious what you think about it, and if you have any ideas where I could take it. Have…
2022 · projects.marcnitzsche.de
Ranked by how close each launch is in meaning, then by votes. Refine with a description →