Alternatives
Products that do what Tiny Expeditions does
The Tabletop That Plays Back
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Took a break from the falling sand simulation blog posts this week to work on another small project. It's a little pixel world generator- each time you visit, you'll see a new little world. I really like this stuff and had a blast building it yesterday!
2022 · jason.today
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2020 · memalign.github.io
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2021 · roleplayful.com
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SmartHome is a free, browser-based game written in vanilla JavaScript and no libraries. I don't want to spoil anything about the gameplay, but if you like text adventures, point-and-click adventure games, puzzle games, escape room games, art games, incremental games, cozy games, and/or RPGs, then this might be your speed. If you find it too hard and don't mind some mild spoilers, then check out the hints page: https://smarthome.steviep.xyz/help Enjoy!
2024 · smarthome.steviep.xyz
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Jan 2026 · github.com
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2019 · adventurekeep.com
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Hey HN! I've been building tooling for voice-driven apps over the past few months, as part of a hardware project. Someone suggested adapting the DSL to play Dungeons and Dragons. So, here we are! What is it? An AI-powered, voice-controlled D&D adventure set in the world of Dvorak. Talk to characters, explore locations, and shape the story using your words. Use your microphone to interact with the AI dungeon master. Explore freely – interrupt, ask questions, or take unexpected actions. If you make friends at the tavern, you can also just hang out there and chat. Hint: Talk to the bartender to…
2024 · pocket.computer
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2016 · bug.industries
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I’m experimenting with modeling tabletop RPG adventures as explicit narrative state rather than linear scripts. Everdice is a small web app that tracks conditional scenes and choice-driven state transitions to preserve continuity across long or asynchronous campaigns. The core contribution is explicit narrative state and causality, not automation. The real heavy lifting is happening in the DM Toolkit/Run Sessions area, and integrates CAML (Canonical Adventure Modeling Language) that I developed to transport narratives among any number of platforms. I also built the npm CAML-lint to…
Feb 2026 · github.com
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Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
Jun 2026 · minigames.world
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I created a puzzle game after some recent years of hiatus from game development. It was a puzzle game where you have to assemble a randomized tiles. You can view the preview using eye icon on the top right side. You also can undo your previous step. I created this game using Unity because I am already familiar with it. If you encounter the tiles is not randomized, please try recreate the tile again, I don't exactly know why it's happenning. Thank you
2024 · yunusefendi52.itch.io
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2017 · tabletopia.com
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I built a procedurally generated word-search game where the puzzle never ends - as you scroll, the grid expands infinitely and new words appear. It’s designed to be quick to pick up, satisfying to play, and a little addictive. The core game works without an account using the pre-defined games, but signing up allows you to generate games using any topic you can think of. I’d love feedback on gameplay, performance, and whether the endless format feels engaging over time. If you try it, I’d really appreciate any bug reports or suggestions. Thanks in advance!
Dec 2025 · endless-wordsearch.com
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