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Products that do what Training Data - AI Microgames does

As an AI you must gather training data by playing microgames

  1. 1IB
  2. 2IB

    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

    Jun 2026 · minigames.world

  3. 3ET
  4. 4PA

    Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…

    2024 · playcodeai.com

  5. 5MA

    Hi HN, I'm a solo developer learning to code, and I'd love to share my second real project: MapMyLearn, an AI-powered app that automatically generates personalized learning paths based on any topic you input. What it does: Takes a topic (e.g. "history of capitalism", "learn Rust", or "data storytelling") Uses AI to break it down into a structured course with modules and submodules Each submodule includes: - Detailed, pedagogical content (developed based on online sources to mitigate hallucinations) - A quiz of 10 questions - Recommended resources - An AI chatbot for Q&A - Optional audio…

    2025

  6. 6CT

    Hey gang, My names Ryan. I Develop Desktop applications, usually for Windows. I made this little Trainer application , if anyone wants to try it out. It lets you manipulate values in memory, in-order to hack stats, crafting materials, etc. If you like it, have any suggestions, or angrily yell about the console release, feel free to hmu. https://github.com/howzitkiffen/Cyber-Punk-Trainer (PS: Looking for work!)

    2020

  7. 7IT

    I tried to train text to video and image to video models to generate 2D game animations. I used public game animation data and 3D mixamo model rendered animations to train the animation generation models. I'm open sourcing the model, training data, training code and data generation code. More technical details can be found in my blog (https://www.gavinliblog.com/posts/godmodeanimation).

    2024 · github.com

  8. 8

    Ride the line as your AI model turn every run into Glory.

    13d ago · mourad-ghafiri.github.io

  9. 9OR

    Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…

    2023 · landing.v3rpg.com

  10. 10AS

    I made an idle/clicker about running an AI startup. You start with a cat-vs-dog classifier and try to make it to AGI, but the NYT sues you for training data, Yann tweets that scaling is dead, and your fired ML engineer leaks the Slack.

    May 2026 · game.trae.academy

  11. 11DV

    I'm using AI (mostly Claude) to create/publish a new video game every day This is day 33, first stab at the tower defense genre. Most of the games (including this one) I build with a single prompt. Rarely, a couple extra prompts are needed for bug fixes or to tweak the physics/UI. Extremely rarely, the AI has difficulty making the game work right (usually drawing it) and it takes a dozen or more prompts -- but the majority of the time, it gets everything right and makes a fully playable game first try Happy to answer any questions, just a little hobby project of mine I'm having…

    May 2026 · gamevibe.us

  12. 12BA

    Hey HN, my name is Sam. My buddy Danny and I (and our good friend Claude) have been making this fun app to make and share vibe games. You just describe whatever game pops into your deranged little mind, and BLAMO! there it is, playable on your phone in under 30 seconds. Super Mario Breakout? BLAMO! https://www.blamo.ai/vibes/7350a500-09bb-4ed9-866d-001006f6f... Text Adventure PacMan? BLAMO! https://www.blamo.ai/vibes/781cdd12-bc00-4f1a-8c6c-9726e143f... And not just games, they can be little digital toys, and you can use generative AI _inside_ your…

    May 2026 · blamo.ai

  13. 13IM

    Hi everyone, I just saw a vibe coded game on HN, and thought maybe I should post about this here. I'm organizing a vibe coding game dev competition called Vibe Jam. Last year we did it too and there was 1000+ games submitted. This year the deadline is May 1 and you can submit your games until then. There's $35,000 in prizes with the Gold prize being $20,000. Let me know what you think! -Pieter

    Apr 2026 · vibej.am

  14. 14

    A community for discovering, organizing, and sharing prompts

    Jan 2026

  15. 15MW

    Hello, HN! I've posted a couple times here to get feedback on a strategy game I've been working on called Meatshields. All of your suggestions and feedback have been EXTREMELY helpful so I want to thank everyone here once again for generously helping me iron out kinks in the game. One big request I got the last time I showed the game was the ability to write your own AI for it. I thought about it and realized that would be totally do-able! The downside is that you have to host the AI service yourself, so it's sort of BYOAI, but it won't need to support a massive ton of requests or anything…

    2017

  16. 16IM

    I got tired of posting on r/fitness and getting unclear feedback, so I built an app that analyzes physique photos with AI. It started as a weekend project after I couldn't get good advice on my lifting progress. Upload a few pics and the AI tells you: Where you rank compared to others (using a gaming-style tier system) Scores for each muscle group with actual numbers Body proportions and balance issues Body fat estimates and body type I also added some fun stuff like matching you to a "warrior type" based on your build (turns out I'm built like a Viking, not the Spartan I was hoping…

    2025 · aestheticrank.com

  17. 17OS

    Hi HN! I'd love your feedback for this AI storytelling game. Remember when you used to read choose-your-own adventure books as a kid? We're trying to re-create that. The site lets you create adventures by seeding them with parameters that end up feeding LLMs: title, genre, writing style, etc. Once you've done that, you can play your book like a game: with custom chapters, illustrations, voice narration, choices, and dice rolls. We’re really into the idea of merging the open-ended generative AI with goal-directed story arcs that the game author can control. Everything is open source (links…

    2023 · ai-adventure.steamship.com

  18. 18IM

    To keep busy over the weekend, I decided to build a small AI Art collection site .... and ended up building an amusingly enjoyable AI art buying web-game where you basically collect beautiful AI art using virtual (not real) dollars. Enjoy => https://yoomter.com

    2024 · yoomter.com

  19. 19SN

    I know vibe coding is controversial. I wanted to give it a try so over the last ~4 weeks I tried vibe coding a blender/houdini inspired node based 3d geneartion app in my spare time. The original goal was to try to generate great looking 3d environments from relatively small data. Most games download megs or gigs of data and that's no good for web based things. If you're an AI skeptic still, maybe seeing more concretely what's possible today might convince you otherwise? I'm not making any claim the code is good, though I'm also not claiming is bad. I had fun giving it a try. I was…

    Jun 2026 · github.com

  20. 20

    vibe create games 🎮

    Jan 2026

  21. 21

    A new generation of coding challenges for the AI era.

    Feb 2026

  22. 22

    Build Games at the Speed of Thought

    May 2026 · makeai.up.railway.app

  23. 23

    Crowdsourced AI training through a fun guessing game

    Mar 2026 · synthyfai.com

  24. 24

    Transforming education & accelerating monetization using AI

    May 2026 · rapidhqai.s2int.site

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