Alternatives
Products that do what UNRIP - Building better games, together does
Help us prove that listening to the audience - matters!
- 1MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
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- 4GO
2010 · gamification.org
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- 7FO
This is a two man team and we're in full-on development of a new platform to assist in multiplayer games. We're looking to launch in about a month or two with an OpenID server accessible to customers (or they can use provider like Facebook/Twitter) and a couple cool multiplayer features. After we launch development will continue until we have a well-rounded API. We're primarily targeting HTML5+JS developers but the system will work with any language that can make RESTful API calls. We know there's some stiff competition out there but we're looking for feedback and what features may make…
2014 · playpi.net
- 8IB
Hey, A bit of context.. So I think last week was my last straw, I hit 8k hours with dota and holy ** It finally hit me how much time I wasted on that game. I'm a software developer, I always wanted to develop something and put it out but was scared shitless to do so, I was kinda afraid to get bad traction, to fail or even worse to be completely ignored. so I decided to address two of these issues at once, stop playing dota and spend the weekend building a website that let you see what you could've done with your gaming hours. As an avid gamer for the last 20+ years, I know that it's only…
Apr 2026 · alternatelife.xyz
- 9IM
I got the chance to create a whimsical game about their latest Adaptive Pricing feature, despite Stripe being a very serious financial company. I'm in an interesting place being able to be paid to make games for a non-gaming tech company.
2024 · priceadapter.com
- 10IB
I had an idea for this concept for a while and decided to build a little website around it. It's kind of a silly idea but I'm really curious to see how it plays out. If you're a particularly curious person, be warned. By submitting a payment to the game, you get to see how many other people were curious enough to play. You will be ranked based on your payment amount, and get to discover some interesting insights about the game's dynamics. Hope you like it
2024 · thecuriositygame.com
- 11GI
2021 · gamesroom.io
- 12IM
http://codewords.io/ I've been trying to get permission to run a game of it from the publisher and designer (CGE & Vlaada Chvátil) but I haven't heard back. I've found demonstrating that there's interest in what you're doing is the best way to get ahold of people. So.. Anyone interested in trying a massive game of Codenames over Twitch? Not quite "For Science!" more "For Engineering!" Which, let's be honest here, has a much better ring to it. If you'd like to know more, I put up an FAQ up here: http://codewords.io/faq/ If you'd like to sign up to help,…
2017
- 131R
I wanted to find a product idea to build. "Build things people want," right? So I thought, why not literally find people saying what they want? I wrote a script to collect thousands of Reddit posts where people are looking for a solution or complaining about a problem. Then I used GPT to filter out the noise and score each one based on how viable the idea seemed. Threw together a simple search interface so anyone can explore them. I was planning to build a more advanced paid version of this, but figured I'd share the raw version first to see if it's actually useful to anyone.
Nov 2025 · search.reddit-business-ideas.workers.dev
- 14IM
Hey HN, I'm Aydin, a 13-year-old developer and indie maker looking to improve the world with my small startups. Recently, I built 2 micro SaaS projects. I spent days & weeks coding features, always telling myself that after coding one more feature I was for sure to get traction. This never happened. The reason: I never launched. With IndieReq, you can launch your startup fast and get real user feedback so you know exactly what features to ship and improve. All you have to do is sign up for free, create a feedback board, and share the public link with your users. It's that easy! If you've…
2025 · indiereq.com
- 15SE
Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…
Jan 2026 · muffinman-io.itch.io
- 16UA
Hey folks. I have been working on Unsolved.xyz for a bit now. The idea was to help idea stage entrepreneurs make progress using a combination of a self serve game and Founder to Founder problem solving 1. Automated To-Dos that help them make progress from one level to the next 2. As you progress you get access to a network of high reputation founders 3. You gain reputation by helping other founders solve challenges and getting unstuck Reputation is live, but not the To-Dos. It looks a little like a mashup between product hunt and stack overflow. But it is for ideas I really was hoping you…
2020
- 17OS
We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply soon :) For those that don't know, our startup is called Scirra and we make Construct 2 which is an HTML5 game engine (http://www.scirra.com). Our engine allows anyone to make HTML5 games without knowing any programming. It's only me and my brother working on this and we're based…
2012
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- 19AP
Most people like free things, some people like games. If you like 'm both then this might be something for you! I've made a website, a Discord bot, a Twitter bot, and a bunch of scrapers that roam the web to find free games out there. Just so that they can be found in one place by other people. I'm running this on my own server, so I'm curious as to how much traffic it can handle. The Discord and Twitter bots run on a fixed interval, so that shouldn't be much of a bottleneck. You can check it out online at: https://www.freegameisafreegame.com On Twitter at…
2020
- 20IB
Hi HN, I'm one of the engine programmers at All Out Games (https://allout.game/), a multiplayer-first gaming UGC platform where creators can make and play games with their friends. For scripting we wanted our creators to be able to jump in and create game mechanics without having to think about networking. If a developer had to manually send packets to/from client/server to get things to happen then we have failed. It is particularly bad if you are using AI tools because they struggle to keep in mind what code is meant to run where (client, server, or both) and…
Mar 2026 · docs.allout.game
- 21IA
Maybe you've had this experience too: You build something you're proud of, post it on HN with your low-karma account, and... crickets. Zero votes, zero comments. That's what happened to me last Monday. I posted my coding tool (XaresAICoder - an open-source browser IDE) that I'd built with AI assistance. In my mind it was revolutionary. On HN? Completely ignored. Then I wondered: How many other potentially great projects suffer the same fate? What "hidden gems" are we missing because they come from low-karma accounts? So I built hn-gems (with help from Claude and my own XaresAICoder). It…
2025 · hn-gems.sensem.de
- 22AG
Hello guys, I'm glad to present to you PlayAlgoShip, a web-based game where you solve fun algorithmic puzzles. The rules are simple, you need to find the correct algorithm that makes the ship collect all stars. If you succeed, you will unlock the next level! There are also live statistics like how many players are currently playing on your current level (you are not alone struggling!), the finish rate of the level, and how many players liked/disliked it. It's 100% free, I hope you will enjoy the experience!
2024 · playalgoship.com
- 23IC
I have been in the position plenty of times where I am trying to get my game out there and there just aren't a lot of places to do it. Product Hunt is great... but it's a little restricting and difficult if you don't have an in to post. So I created Game Hunt. The goal is to help with the exposure of a game to people who might not otherwise get exposure to it. Here's the link http://gamehunt.co/ Any feedback would be great!
2016
- 24GA
I wanted to learn more about RAG implementations, so I built something to solve the constant digging through manuals whenever we play a game. It's fairly simplistic, but actually has worked pretty well for some of these conflicts. Everythings Open Source on GitHub if you're curious (or have ideas), and I'd love to hear feedback from fellow boardgamers!
2024 · gamegame.ai
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