Alternatives
Products that do what What do avoided crossings sound like? does
- 1IB
I've been working on the Anukari 3D Physics Synthesizer for a little over two years now. It's one of the earliest virtual instruments to rely on the GPU for audio processing, which has been incredibly challenging and fun. In the end, predictably, the GUI for manipulating the 3D system actually ended up being a lot more work than the physics simulation. So far I am only selling it direct on my website, which seems to be working well. I hope to turn it into a sustainable business, and ideally I'd have enough revenue to hire folks to help with it. So far it's been 99% a solo project, with…
2025 · anukari.com
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Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
27d ago · baselashraf81.github.io
- 4AA
This is an web audio experiment I've been wanting to do for a long time. Basically an ambient music composition, but all the sound elements are laid out in space, and that musical space can be explored freely. It's definitely inspired by in-world music that sometimes appears in games. I basically took that concept, keeping the music aspect, and dropping the entire "game" aspect. I also turned it into a more "traditional" non-interactive album, but since I started with code, why not program the whole thing? Had a blast making the entire album from code, the complete source for the album is…
2024 · ambient.garden
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May 2026 · audiomass.co
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2024 · draw.audio
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I built this free, no-nonsense white noise app. I know there are plenty of them out there already, but I wanted to make something beautiful and easy-to-use, without logins or ads or in-app purchases or any of the other stuff a lot of them have. I appeared on The Economist's The Intelligence podcast [0] this week talking about Ambiphone and another ambient music project, Ambient ScotRail Beats [1] - I'm on at about 17:30 There's a big selection of music and sounds already but I'm always adding more - if there's anything you'd like to see added, let me know! [0]…
2024 · ambiph.one
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I’ve recently released my solo project Audiocube I wanted to make a 3D DAW, where spatial audio, physics, and virtual acoustics are all directly integrated into the engine. This makes it easy to create music in 3D, and experiment with new techniques which aren’t possible in traditional DAWs and plugins. I’d love to get any feedback on this software (Mac/Windows) to make it better. You can download it for free through the website. Thanks, Noah
2025 · audiocube.app
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If you already know what bytebeat is, you don't need an explanation. If not, check my project :) Here is how it looks: SELECT mono(output( arraySum(x -> 1 / 6 * running_envelope(30 * (1 + x / 6), time, 0.05 * x, 0.005, lfo(0, 0.25, sine_wave, time / 8), 0.1) * sine_wave(time * 80 * exp2(x / 3)), range(12)))) FROM table; To check how it sounds, find the examples in the repository https://github.com/ClickHouse/NoiSQL
2023 · github.com
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Hi Hacker News, This is definitely out of my comfort zone. I just wanted to show you guys because I'm super proud of it. It's a 100% faithful recreation based off of the schematics, patents, and ROMs that were found online. So please watch the video and tell me what you think https://youtu.be/auOlZXI1VxA The reason why I think this is relevant is because I've been a programmer for 25 years and AI scares the shit out of me. I'm not a programmer anymore. I'm something else now. I don't know what it is but it's multi-disciplinary, and it doesn't involve writing code myself--for…
Jan 2026
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Hi, I'm the author of this little Web Audio toy which does physical modeling synthesis using a simple spring-mass system. My current area of research is in sparse, event-based encodings of musical audio (https://blog.cochlea.xyz/sparse-interpretable-audio-codec-pa...). I'm very interested in decomposing audio signals into a description of the "system" (e.g., room, instrument, vocal tract, etc.) and a sparse "control signal" which describes how and when energy is injected into that system. This toy was a great way to start learning about physical modeling synthesis, which seems…
2025 · blog.cochlea.xyz
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