Alternatives
Products that do what WORLDr — Enter the World of Aethan does
Build your legacy in a living, playerdriven geopolitical MMO
- 1AF
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
2022
- 2AT
Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com
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- 8AD
This is something that I've been working on on-and-off in my spare time for the last few years. I started in 2020 during Covid trying to do a Mount and Blade style map in UE4, and it grew from there until where it is now - I would just add a feature, then another, until it came together. Since the start of the year I've really been trying to polish it some more. I've got the full thing planned for a Q3 25 release. Github release if you don't have Steam: https://github.com/joe-gibbs/fall-of-an-empire-release
2024 · store.steampowered.com
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- 10MA
It all started as an experiment to see if I could build a game making heavy use of Deno and its SQLite driver. After sharing an early build in the „What are you working on?“ thread here, I got the encouragement I needed to polish it and make a version 1.0 for Steam. So here it is, Microlandia, a SimCity Classic-inspired game with parameters from real-life datasets, statistics and research. It also introduces aspects that are conveniently hidden in other games (like homelessness), and my plan is to continue updating, expanding and perfecting the models for an indefinite amount of time.
Dec 2025 · microlandia.city
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Hi HN, we built world-model-optimizer, an open source tool to continually improve a specialized model for an agent. It does this by simulating production tool responses through text world modeling (similar to QwenAgentWorld, summary here https://x.com/silennai/status/2073887455884058814). We can then use this to train a router for frontier, OS, and local models (use defaults or pick which ones to optimize against). wmo ingests agent traces, builds the simulation, embeds the traces, runs different models you choose against the simulation scenarios, and then uses a KNN…
Jul 2026 · github.com
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An offline CLI for turning life goals into quests. Contribute to skorotkiewicz/earth-game development by creating an account on GitHub.
Jul 2026 · github.com
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- 19AA
2024 · perfectworldrpg.com
- 20QT
2012 · questcompanions.com
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- 22YW
Hi HN, I'm Kai Wang, one of the creators of Yuanzai World. We built a simulation engine (currently on iOS & Android) that allows the community to create and share text adventures populated by multiple LLM-based agents. Unlike standard chatbots, our focus is on community co-creation—users define the worldviews, and our agents (with persistent memory and social relationships) bring them to life. The cool part: We implemented a system we call "World-Line Divergence" (inspired by visual novels like Steins;Gate). Usually, AI RPGs feel random or infinite loop. We built a state machine that tracks…
Jan 2026 · yuanzai.world
- 23IR
I grew up in Germany in the early 2000s playing a browser game called Inselkampf. You built up an island, mined gold and stone, cut down trees for wood, raised armies, sent fleets across an ocean grid, joined alliances and got betrayed by them. Same genre as OGame or Travian. It shut down in 2014 and I never found anything that replaced that feeling of checking in before school to see if your fleet had arrived and your alliance was still alive. I finally built the version I wanted to play. Kampfinsel is live at kampfinsel.com right now with real players on it. It's not a straight copy of the…
Apr 2026 · kampfinsel.com
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