Alternatives
Products that do what YubiClicker, a clicker game that requires a physical security key does
I thought cookie clicker but with yubikey taps might be funny, and this is a proof of concept. Cloudflare did something similar in 2021, pitching yubikey-proven taps as a captcha replacement: https://news.ycombinator.com/item?id=27141593 Cloudflare's idea of proving personhood with yubikey taps wasn't well received at the time. But here for a silly game, I think the idea holds up better. We can prove that you have a key, and serially tapped it a lot. If you automate activating the touch sensor on a physical key, you might be able to do a bit better. That's cool and you deserve…
- 1AV
2022 · github.com
- 2YA
2020 · github.com
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2025 · github.com
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Hey y'all, This is something I've been working on for a few months. It is a passkey system, similar to Apple Passkeys or a Yubikey, but it is entirely software based so you can sync credentials between devices. Passkeys (and FIDO devices in general) allow you to use public keys instead of passwords or codes to authenticate. For instance, you can just click "Approve" on the device/software instead of having to copy a code, and there are no passwords to phish. This is a new piece of tech, so website support for logins are still limited, but it can currently be used for 2FA anywhere a…
2022 · bulwark.id
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I recently dug my Nintendo GameCube out of storage to revisit the first Animal Crossing game. Things were mostly as I remembered, but the game's heavy reliance on a clunky on-screen keyboard quickly wore my patience thin. Unwilling to accept this subpar experience, I did what any rational person would do and ordered a rare, Japan-exclusive, keyboard/controller hybrid on eBay, then used a Raspberry Pi Pico to 1. listen for keypresses and 2. send simulated controller events to the GameCube, automating typing in Animal Crossing at a Tool-Assisted Speedrun level. Of course, this oddball…
2025 · github.com
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I built Nocaptcha after getting frustrated with traditional CAPTCHAs both as a user and developer. WebAuthn passkeys offered a promising alternative that's both more secure and user-friendly. What makes Nocaptcha different: - Uses WebAuthn standard instead of puzzle-solving - No need for users to remember passwords or solve puzzles - Open source Current limitation: Working with W3C WebAuthn Community Group on true passkey disposal for this use case. Looking for feedback particularly on: 1. Integration experience 2. User experience compared to traditional CAPTCHAs
2024 · github.com
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I recently needed to make a text appear on a website and I wanted to get this real human feeling that computers don't have. I only found the TypeIt lib but it was not free and I didn't want to add a dependency for such a simple case. Human replay allows to copy paste a few lines of JS to make a text appear exactly how you typed it.
2024 · einenlum.github.io
- 21YH
2014 · github.com
- 22RC
I was building a program that needed to allow a user to set a hotkey but the program lives in the taskbar so there's no UI. I decided what I would do is enable the caplock key when they click "Set Hotkey" and then they can disable the caplock key (or set it to its initial state, rather) to indicate they have finished. That project is still going but I got sidetracked by the idea that I could just build a program to randomly enable the caplock key every once in a while. This isn't a program designed to calculate child malnutrition or do anything to stop genocide etc but I was able to do it in…
2024 · github.com
- 23XA
I've launched the new product, xhr.dev (https://xhr.dev/) The initial product is a 1 line code integration that does bot detection avoidance via a forward proxy. Ideal customer is someone who gets blocked by anti-bot defences like cloudflare or other captcha challenges. Usually these customers have web scraping use cases. You can view our historical performance on our status page (https://status.xhr.dev). ty v much, john
2024 · xhr.dev
- 24PB
I built this game to test out the MediaPipe hand-tracking API. Play brick breaker using your webcam + hand movement -- levels get progressively harder with faster speed / smaller paddle. All processing is done in real-time within your browser. This project is built using javascript, html canvas, and mediapipe hand tracking. This game is free and open source, offered under an MIT license. Github repo: https://github.com/collidingScopes/manual-brick-breaker Hope it's fun for you -- would love to hear feedback and suggestions for improvement.
2025 · collidingscopes.github.io
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