Alternatives
Products that do what Zeon Games does
Interactive creation in your pocket. Scroll. Create. Share
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Hello HN. This is a project me and some friends built at university in 2017. It was originally built in a rush, but we've added a few improvements over the years. It's a fun game to host at a demoparty and project on a big screen - We did that at Instanssi many times. The implementation is still rough, and suffers from the fast pace of the modern web - The frontend is likely very outdated, and the backend is built with Vapor 2 and Swift 3.1, both no longer supported. You can host this yourself, but it might be a bit of a pain to set up. The WebSocket protocol is fairly trivial to work out…
2022 · pixel.vkoskiv.com
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Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
Jun 2026 · minigames.world
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2013 · github.com
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2015 · gamamia.com
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Most people like free things, some people like games. If you like 'm both then this might be something for you! I've made a website, a Discord bot, a Twitter bot, and a bunch of scrapers that roam the web to find free games out there. Just so that they can be found in one place by other people. I'm running this on my own server, so I'm curious as to how much traffic it can handle. The Discord and Twitter bots run on a fixed interval, so that shouldn't be much of a bottleneck. You can check it out online at: https://www.freegameisafreegame.com On Twitter at…
2020
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2015 · gamestarter.io
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2021 · jel.app
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This weekend I participated in my first hackathon at TechCrunch Disrupt, and built an HTML5 game with a few people that I met at the event. We got honorable mention, putting us in the top 6 teams of 104 competing. I'm looking for some feedback on the game, so here it is: http://venturecrapital.us Source: https://github.com/wylieconlon/Venture-Crapital https://github.com/dmitric/venturecrapital-server
2011
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Hey HN, I'm Damiano Rodriguez, and I've been working solo on a project called Caisual Games. It's a free platform where anyone can create web games just by describing them with their voice. Here's how it works: You simply describe your game idea ("Make a cookie clicker game with 5 upgrades"), and the platform generates a playable web game in seconds using HTML and JavaScript. There's no coding required and no downloads needed—you can create and play directly in your browser. What's more, anyone can improve a published game, fostering a collaborative environment for game creation. The…
2024 · caisual.com
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2014 · news.powerupgames.io
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Hi everyone, This is a little tech demo I've been working on the past 2 years. It's been up for 1 year now, and has since had a few major updates. I have a soft spot for games with ranking systems, and I wanted an easy way for developers to create games with the competitive element abstracted away. The current games are built with ReactJS, so it's pretty easy to onboard if you are a web developer. All games developed for ACOS come with these features: - Real-time turn-based for browser - Simulator for game development - Client / Server architecture - Easy multiplayer with simple JSON…
2023 · acos.games
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Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…
2022 · play.moonlightmuseum.io
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I got the chance to create a whimsical game about their latest Adaptive Pricing feature, despite Stripe being a very serious financial company. I'm in an interesting place being able to be paid to make games for a non-gaming tech company.
2024 · priceadapter.com
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Hey there HN, I took a page from Wordle's mechanisms and made this game for fun for some friends and I. Check out Wheredle and let me know what you think of it! ↙ ↗ ↘ https://wheredle.xyz
2022 · wheredle.xyz
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Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…
Jan 2026 · muffinman-io.itch.io
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Hey guys, I’ve been playing around with this prototype for a way to build games using GPT. Some details: - It’s an absolute hack right now; expect bugs and user unfriendliness. Also UI is not fixed for mobile yet (use desktop). - It’s top-down, 2d. You view the world from above, and you can move around by clicking and dragging the world. - It’s using gpt-4-turbo under the hood, and I’m outputting typescript code, which gpt will self-repair when there are type errors. - Here’s a simple example game: https://prompty-58a21.web.app/dune/play So far I’ve been quite impressed…
2024 · prompty-58a21.web.app
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Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…
2014
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