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Dev tools · May 28, 2026

AU

An update to our long-turn FreeCiv experience

So we have had quiet the journey here. So 70 days ago (aka 73 turns ago) I posted on HN sharing our FreeCiv deployment (https://github.com/ndroo/freeciv.andrewmcgrath.info). FreeCiv is a great game, the clients is very buggy however. I'm using the GTK4 version, but a few others have opted for the QT variant. At some point, we might turn our focus to contributing to improving the client based on our experiences playing the game. We've since added a lot of little fun features: - The editor: you can write to the newspaper Editor and they /might/ publish what you…

An update to our long-turn FreeCiv experience launched on May 28, 2026 with 5 votes, #2,008 of 20,538 launches that month and more than 75% of that year's launches.

What it does

Open Freeciv → Connect to Network Game → Server: freeciv.andrewmcgrath.info → Port: 5556 → Enter your username and password. Like chess by mail but with armies, cities, and diplomacy. Log in once a day, make your moves, click Turn Done . Each turn has a 23-hour deadline . Click Turn Done when you're finished — if all players do it, the next turn starts right away. 10-hour unit wait time prevents sneaky back-to-back moves across turn boundaries. AI will not take over if you go offline. Your units hold position, your empire waits. You'll get an email at the start of each new turn with rankings, game stats, and the next deadline. Balanced evolution of Civ2 rules for…from freeciv.andrewmcgrath.info

In the maker’s words, at launch

So we have had quiet the journey here. So 70 days ago (aka 73 turns ago) I posted on HN sharing our FreeCiv deployment (https://github.com/ndroo/freeciv.andrewmcgrath.info). FreeCiv is a great game, the clients is very buggy however. I'm using the GTK4 version, but a few others have opted for the…

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