Beakdown – a game inspired by Joust/Skirmish
I used to play Joust with my little brother on the BBC Micro many moons ago and have fond memories of it. So when I was experimenting with Claude Opus 5 it was a nice inspiration for this game. Did a little research and found there aren't many games out there that just work in a browser without ads, loading screens or account sign-ups. So I've put this directly on the landing page with no noise in the way - it works on any browser on any device and loads instantly. If it doesn't work at all, please tell me. And also let me know if you think it needs music - I went without it to begin with…
Beakdown – a game inspired by Joust/Skirmish launched on July 28, 2026 with 11 votes, #1,462 of 24,623 launches that month and more than 90% of that year's launches.
In plain words
Beakdown is a browser-based arcade game inspired by the classic Joust, playable instantly on any device without ads, accounts, or loading screens. Players control a character in fast-paced action gameplay. The game runs directly in the browser with no setup required and works across all devices. The creator welcomes feedback on gameplay and whether music should be added, and invites players to share their high scores.
written from the facts on this page · September 2026
From the sources
Fly, flap and land on your enemies. The higher bird always wins.
In the maker’s words, at launch
I used to play Joust with my little brother on the BBC Micro many moons ago and have fond memories of it. So when I was experimenting with Claude Opus 5 it was a nice inspiration for this game. Did a little research and found there aren't many games out there that just work in a browser without ads, loading screens…
Does a similar job
all alternatives →- IMI made a web game called Almost Pong2022 · lessmilk.com · ▲1,135
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
- IBI Built Multiplayer Deathmatch Joust2021 · joust.life · ▲257
A Marble Madness-inspired WebGL game we built for Netlify2024 · 5-million-devs.netlify.com · ▲616Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
Juggler – an open-source GUI coding agent, by the creator of JUCEJul 2026 · github.com · ▲280Hello HN, I don't post on here much, but wanted to get some eyes on a new project I'm just launching. I think we definitely need one more AI code agent.. I'm a long-term C++ dev, and over 30+ years I've created some successful audio dev tools (JUCE, the Tracktion DAW, the Cmajor DSP language). All of these came from me getting annoyed with something I had to use, and deciding to have a go at my own take on whatever it was. So Juggler is my attempt at an AI code agent, after spending too many hours loving what the models could do, but hating the CLI experience, and having some opinions of…
- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
- ARA remake of my 2004 PDA video game2024 · nicollet.net · ▲106
My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…
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Source: Show HN post ↗ · launch text quoted in part
Launched alongside, July 2026
the whole month →- IR
I might be the only SRE on Earth with his own bowling center. It's a more in-depth gig than you'd think. My family and I bought an abandoned 8-lane bowling center in the rural mid-west. In our small town there weren't many recreation options for families. You've heard of a food desert? This is an R&R desert. It had been abandoned for a good reason. The roof leaks, the electrical system was constantly surging, and my 70-year-old bowling equipment (still) doesn't work perfectly. The system that keeps your score is particularly interesting to me. It's the thing you watch during your game, but…
Life & fun · Jul 2026

18 Words▲1,160Play 18 Words, the free daily word puzzle. The official home is 18words.com. Tap Play now to open today
Life & fun · Jul 2026 · 18words.com
- BA
Over the past few months, our team has been building more and more slidedecks using web frontend technologies with coding harnesses like Claude Code, but a common complaint is to make even small edits we need to edit the code either manually or via the harness. To avoid this loop, I ended up creating Bento, a single HTML file with everything you need in a slide tool including animations and shared editing. There's no install or cloud login, everything works offline. The default deck is around 560 KB and it doesn't need to fetch anything once you got it. Open it in a browser and then you can…
Dev tools · Jul 2026 · bento.page

A few days ago I found myself trying out GLM 5.2 and was really positively impressed. The capabilities and security I was getting from this LLM are similar to those I've gotten from models like Claude or GPT, and this really surprised me. But then I thought, "I wonder how it would work on a normal computer like mine," and above all, "I wonder if it would work without going into OOM on a computer like mine." So I started working with the help of agents to test this possibility. I started converting the model to int4, understanding MTP usage, and if possible implementing DSA for long context.…
AI · Jul 2026 · github.com
OpenSEO▲928Hello! For the last 2 months, I've been building OpenSEO. It's a user friendly UI wrapping the DataForSEO API which has high quality SEO data for keywords, backlinks, AI SEO and competitor research. Instead of paying $100+ per month, you buy DataForSEO credits and pay only for usage. The coolest thing about the project so far has been hearing about what people are building on top of it. People are using coding agents to quickly integrate with Google Search Console, Google Ads and building their own AI SEO and reporting features. Many were already building their own custom solutions around…
Dev tools · Jul 2026 · openseo.so