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Growth · alternatives · 2026

24 alternatives to Beakdown – a game inspired by Joust/Skirmish

I used to play Joust with my little brother on the BBC Micro many moons ago and have fond memories of it. So when I was experimenting with Claude Opus 5 it was a nice inspiration for this game. Did a little research and found there aren't many games out there that just work in a browser without ads, loading screens or account sign-ups. So I've put this directly on the landing page with no noise in the way - it works on any browser on any device and loads instantly. If it doesn't work at all, please tell me. And also let me know if you think it needs music - I went without it to begin with…

Beakdown is a browser-based arcade game inspired by the classic Joust, playable instantly on any device without ads, accounts, or loading screens. Players control a character in fast-paced action gameplay. The game… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.

  1. 1IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com · its alternatives →

  2. 2IB
  3. 3

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com · its alternatives →

  4. 4

    Hello HN, I don't post on here much, but wanted to get some eyes on a new project I'm just launching. I think we definitely need one more AI code agent.. I'm a long-term C++ dev, and over 30+ years I've created some successful audio dev tools (JUCE, the Tracktion DAW, the Cmajor DSP language). All of these came from me getting annoyed with something I had to use, and deciding to have a go at my own take on whatever it was. So Juggler is my attempt at an AI code agent, after spending too many hours loving what the models could do, but hating the CLI experience, and having some opinions of…

    Jul 2026 · github.com · its alternatives →

  5. 5MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com · its alternatives →

  6. 6IM

    Hi, I've been developing an HTML5 MMORPG game where people can submit code to play a game, like collect items, destroy defense towers or kill monsters, etc.. I've been working on this for over 1.5 yrs (all my spare time) and now it's ready for preview, does anyone want to try it out? It's mostly opensource (and the rest will be opensource sooner or later) Please access it with PC, it's an HTML5 game: https://bytelegend.com/ I really want it to expand to more languages, but right now I've only finished Java part. I wonder if anyone can help me with other languages. Besides, I'm…

    2022 · bytelegend.com · its alternatives →

  7. 7AR

    My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…

    2024 · nicollet.net · its alternatives →

  8. 8AO

    I made a game (https://polyfight.io/) which revolves around a player (a tank) leveling up and upgrading by killing shapes and other tanks (partially inspired by https://diep.io). It has a bunch of features, a vast number of tanks, an inbuilt chatting system, clans to make teams with your friends, a colour scheme maker, controllable sandboxes which can be public or private, a last man standing gamemode, and an inbuilt 1v1 system with its own ELO rankings and a global leaderboard. The game has a few players right now, and I'd hope to spread the joy players have with…

    2024 · polyfight.io · its alternatives →

  9. 9

    Hi! I build an MCP server that allows clients to play Minesweeper. It turns out that Claude is not very good at it (makes obvious mistakes, hasn't won a single game on a 9x9 board after many attempts). I am curious how I can prompt Claude to do better?

    2025 · github.com · its alternatives →

  10. 10

    Raspberry Pi Jousting at its finest. Contribute to adangert/JoustMania development by creating an account on GitHub.

    2016 · github.com · its alternatives →

  11. 11

    Hi HN! I built a 3D arcade racing game in HTML5 using PlayCanvas. It features arcade-style physics inspired by OutRun, with PS1/Dreamcast-style graphics. The multiplayer is asynchronous: you race against the “ghosts” (replays) of up to 7 other players, and after finishing a run you can share a link with a friend so they can race your ghost 1v1. The game currently has 20 tracks, plus a “daily challenge” mode with procedurally generated tracks. We’ve tested it on both desktop and mobile. It supports touch and keyboard controls, though I personally prefer playing with a keyboard in…

    2020 · gamesnacks.com · its alternatives →

  12. 12

    Joust and Pole Vault with a Knight!

    2019 · clay.itch.io · its alternatives →

  13. 13
    Jello▲15

    Vibe-coded my way through this - you can make whack-a-mole with the images and sound effects, plus 7 other games. Let me know what else would be cool. https://www.jello.app Play the whack-a-tech-bro game as a test.

    Jan 2026 · jello.app · its alternatives →

  14. 14MB
  15. 15

    Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

    2025 · cubic-zombies.pages.dev · its alternatives →

  16. 16

    Hi HN! Creator of CursorBird here. I've recently built and published a fun side project I think you might enjoy: It's a simple Cursor extension that lets you play a flappy bird clone while the agents are running. It uses Cursor's hook system to detect agent activity: the game automatically opens when an agent starts working and closes when all agents finish. Press Tab to flap. 100% open source. Repo: https://github.com/i-am-noamg/cursorbird Install: https://open-vsx.org/extension/cursorbird/cursor-bird or from Cursor's extensions search It started…

    Nov 2025 · github.com · its alternatives →

  17. 17WR

    hey all, We’re excited to share bash.gg - a way to play all games on your browser. Our mission is to enable you to play games, from any device, with your friends. We're planning on using a combination of WebGL (soon WebGPU) & pixel streaming to run any game. Our product is going viral within a few school districts, here’s what we’ve built. The Problem: Poor Experiences: Mobile gaming is limited by hardware. Most mobile games are spammy & focused on optimizing value extraction. Existing web games are junk. Expensive: For good games, you need a console or PC, costing $600 - $3k. Not Scalable:…

    2023 · bash.gg · its alternatives →

  18. 18

    ParrotHunt - ThreeJS WebGL game (http://parrothunt.nergal.se) - Lallassu/ParrotHunt

    2015 · github.com · its alternatives →

  19. 19BF

    I created a free, open-source browser game inspired by Factorio. You place "Input" machines that produce streams of bytes. You use conveyor belts to feed those bytes through other machines which produce transformations, and then to "Output" machines which produce audio or visual effects. The game uses v86 to run a real Linux VM in the browser. I use the 9p filesystem to enable IPC via FIFO pipes, so shell commands can stream data continuously rather than just running once. Features: - 30+ machine types (sources, filters, routers, packers, audio synthesis, displays) - "Command" machines that…

    Feb 2026 · bashtorio.xyz · its alternatives →

  20. 20

    Idea: How about a 5 minute game I can play in my browser and it's actually fun to play. Controls: Mouse or keyboard (left/right, left alt/right alt or A/D), space and esc are pause toggle. Page up / Page Down are next or previous level (if already unlocked). Cheats: Z toggles zapper, M toggles magnets. Debug stuff: I, P, E keys are toggles for various stuff (E lets you change some aspects of physics engine). Game is maybe playable on mobile devices, there is a menu on top right, and then click the circle to select type of control. Physical engine is decoupled from refresh…

    Jul 2026 · brontosaurusrex.github.io · its alternatives →

  21. 21SI

    I've added controls for mobile and fixed the game running too fast in the browser initially because FPS where not limited. Original repo: https://github.com/rapiz1/DungeonRush My fork: https://github.com/midzer/DungeonRush/tree/emscripten

    2024 · midzer.de · its alternatives →

  22. 22

    An awesome take on the 'aim and shoot' style (bowman) game

    2017 · apps.apple.com · its alternatives →

  23. 23

    As a side project for a hockey manager game, I created a small audio tracker, "HM Tracker," which was used to make the game's music. It is a browser-based tracker-style music workstation. All sound is procedurally generated from oscillators - no samples, no plugins. The UI lets you edit patterns on a step grid, pick instruments and chords, then export as a standalone JS music engine or WAV file. Built with vanilla JS and the Web Audio API (best experienced on a desktop browser). Made in the '90s demoscene spirit (at least the looks, anyway). Would love any feedback!

    Mar 2026 · manager.kiekko.pro · its alternatives →

  24. 24

    Deform the mesh and collect all orbs avoiding a black hole!

    Nov 2025 · apps.apple.com · its alternatives →

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