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Dev tools · August 20, 2026

Bisecto – A minimalist game about cutting shapes into 50/50 halves

Hey HN, I built Bisecto (https://bisecto.com), a minimalist browser game with one simple mechanic, cutting (bisecting) a procedural 2D shape into two exact 50/50 halves with a single straight line. Confession: I got completely hooked watching those viral reels of people trying to cut fruits and vegetables into perfectly equal halves, and that was my inspiration for this game :D I've been writing code for 12+ years, but for this project I leaned heavily on LLMs to quickly spin up this game, I thought it's going to be quick, but it took me some time (around 2 weeks) to make the…

What it does

Bisect geometric shapes into exact 50/50 halves. Can you hit 100% precision? Play the daily challenge, arcade mode, and friend challenges.

Keep every cut at 95% or better. Miss the target three times and your run isfrom bisecto.com

In the maker’s words, at launch

Hey HN, I built Bisecto (https://bisecto.com), a minimalist browser game with one simple mechanic, cutting (bisecting) a procedural 2D shape into two exact 50/50 halves with a single straight line. Confession: I got completely hooked watching those viral reels of people trying to cut fruits and vegetables into perfectly equal halves, and that was my inspiration for this game :D I've been writing code for 12+ years, but for this project I leaned heavily on LLMs to quickly spin up this game, I thought it's going to be quick, but it took me some time (around 2 weeks) to make the game the way I want it to be. A few game modes to try: - Classic: Endless run, you get to choose difficulty and line cutting mode - Arcade mode: You get 3 lives, you have to keep accuracy above 95%. - Daily challenge: A shared daily seed, 10 identical shapes for everyone, see how you rank. - Friends challenges: Create a challenge and send it to your friends and see who is better at cutting shapes in half. Under the hood: - Runs 100% client-side with pure TypeScript and HTML5 Canvas 2D. No framework or build bloat. - Procedural polygon generation (with concave traps and inner cut-through holes on higher difficulties). - Slicing uses Sutherland-Hodgman polygon clipping against an infinite line plane, and areas are calculated on the fly using the Shoelace formula. - No ads, tracking cookies, account signups needed only to create a challenge, email is optional and needed for password recovery only. Give it a spin on desktop or mobile. I'd love your thoughts on the gameplay, UI feel, controls, or any ideas to make the game better and more addictive (if that's even possible :D)

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