Bitwright
Draw fifty sprites that look like one artist made them.
What it does
The problem with AI art in a game is never the first image. It is the fiftieth. Every generation is an independent roll, so nothing matches and you cannot build a set. Bitwright never generates an image. The model writes a description and your browser draws it, so a sprite is a named palette plus a stack of parts. Tick "match the open sprite" and the next one inherits that palette, viewpoint and detail. Sprites drawn a week apart belong together. Every part stays editable afterwards.
Describe a sprite and get pixel art back you can take apart. It matches the style your game already uses, and every colour stays yours to change. 5 free.
Pixel art from a sentence, drawn to sit beside what you already have. Not a flat picture either: every colour and every piece of it stays yours to change afterwards. Hand it something you already made and the next one arrives in the same clothes. Same angle, same size, same palette. Within reason: it works inside a style, it will not invent one for you. Change your mind at two in the morning. Repaint it, pull a piece off, make it twice the size. Open any of the things below and you can see straight through to how it was put together. Cut to your tile size, and it knows what should move. A lamp flickers. A crate does not, because a wobbling crate is a bug rather than a feature. A village…from bitwright.app
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