
BlitzBrowser
Our browser-as-a-service engine is now open source on Github
What it does
Our browser-as-a-service engine is now open source and available on Github. You can now use all the same features as our cloud platform, but locally or on you server. Scale your browsers, connect to proxies and persist your user data without worrying about zombie processes and browser dark magic.
Does a similar job
all alternatives →
- ARA remote browser product, open-sourced2019 · github.com · ▲253
- IBI built an indie, browser-based MMORPG2024 · alpha.reconquer.online · ▲340
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
- FOFree open-source isolated browser for security2021 · github.com · ▲71


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Hey HN! I wanted to share something I built over the last few weeks: isometric.nyc is a massive isometric pixel art map of NYC, built with nano banana and coding agents. I didn't write a single line of code. Of course no-code doesn't mean no-engineering. This project took a lot more manual labor than I'd hoped! I wrote a deep dive on the workflow and some thoughts about the future of AI coding and creativity: http://cannoneyed.com/projects/isometric-nyc
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Automatic AI-powered code reviews the moment you open a PR
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