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Dev tools · March 28, 2026

Border

A real-time tug-of-war where every move costs human lives

What it does

Border is a browser game about the human cost of war. Two fictional nations fight over a shared border: populations grow, attacks happen in real time, and every shift of the frontline kills people. There’s no clean victory — the ending shows the cost: demographics, anti-war quotes, and the propaganda that sparked the conflict. It features micro-stories of the fallen and a memorial where you can name one of them. Runs in any modern browser, no install needed.

Does the same job

all alternatives →
  • BG
    Browser grand strategy game for hundreds of players on huge mapsMar 2026 · borderhold.io · ▲54

    Hi HN, I've been building a browser-based multiplayer strategy game called Borderhold. Matches run on large maps designed for hundreds of players. Players expand territory, attack neighbors, and adapt as borders shift across the map. You can put buildings down, build ships, and launch nukes. The main thing I wanted to explore was scale: most strategy games are small matches, modest maps, or modest player counts, but here maps are large and game works well with hundreds of players. Matches are relatively short so you can jump in and see a full game play out. Curious what people think.…

  • IM
    I made a browser-based RTS game2022 · battle-of-flags.com · ▲212

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

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