
Can You Pass Hormuz?
Navigate geopolitics. Answer questions. Pass the Strait.
What it does
A 3-minute geopolitical retro style game where you navigate real-world tensions and answer controversial questions to sail through the world’s most strategic strait. What makes it different: Built as a full-stack learning project integrating: NextJs, Claude Code, Gemini AI for real-time question generation, Stripe + PayPal for payments, and Supabase for multiplayer leaderboards. It’s a technical showcase for AI integration and payment processing combined into a playable experience.
Does the same job
all alternatives →- ISI simulated closing the Strait of Hormuz on real oil trade dataJul 2026 · globaloilnetwork.staffinganalytics.io · ▲244
OP here: I created this visualization tool as the byproduct of a supply chain class I taught at Columbia. The pedagogical exercise grew into a full blown visualization and paper about global oil trade. The model: The mechanics are the same as the financial network Eisenberg-Noe: Instead of banks, every country consumes oil interconnected via bilateral trading. Shocks propagate throughout the network, depleting oil reserves when bottleneck nodes (such as the Strait of Hormuz) are blocked. Insights: The interesting part is the mechanics of how the crisis unfolds: for example, France receives 0…
- LWLearn where countries are on the world map with Spaced Repetition2025 · map.koljapluemer.com · ▲217
Hi HN, I made a web game to practice country locations a while ago and HN liked it, so I thought I'd post my updated version as well. As for how the game works and feels, I'd really recommend you checking it out for yourself, it's free, no signup, no ads. The tech stack is Vue + ts + Tailwind/Daisy for the looks. The learning algorithm is a slight modification of the ts version of FSRS. If you have anything to add, it's open source as well (https://github.com/koljapluemer/learn-worldmap), although not well documented yet. In the end it's just a little sideproject,…
- HHHormuz Havoc, a satirical game that got overrun by AI bots in 24 hoursApr 2026 · hormuz-havoc.com · ▲54
I built a satirical browser game to share with friends (Hormuz Havoc: you play an American president managing a crisis in the Middle East, only "loosely" inspired by current events). I had good fun making this, but that's not necessarily the interesting part. The interesting part was that within a few hours of sharing it with my friends, some of them set about trying to overrun the leaderboard by launching a swarm of AI bots to learn the game and figure out how to get the highest score. This set off a game of cat-and-mouse as they found vulnerabilities and I tried patching them. Within hours…
- IMI made a browser-based RTS game2022 · battle-of-flags.com · ▲212
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
Voronoi Go10d ago · voronoigo.com · ▲155I posted once before but wanted to share again because a lot has changed. There's now a fairly strong bot to play against (contributed by a community member) and also correspondence games. The combination of these things helps a bit in finding people to play against.

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Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
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