
CoreBreaker
Upgrade and push deeper!!
What it does
CoreBreaker blends brick-breaker gameplay with roguelite progression and incremental growth. You break blocks, collect resources, upgrade in real time, and reboot for permanent Memory upgrades. Archived balls from past runs can be summoned back into battle, so every run strengthens the next. Boss fights also shift into territory-control battles, not just bigger enemies.
Does the same job
all alternatives →- BWBreakout with a roguelite/vampire survivor twist2025 · breakout.lecaro.me · ▲412
Hi HN ! This is an open source project I've been working on for a while. It's actually the third breakout-like game I've built. I really like the simplicity of the concept, having just one input (the puck horizontal position) and a simple gameplay that gives a low skill floor. My girlfriend and I played a lot of the excellent LBreakoutHD, an open source breakout game that follows the traditional formula of having multiple lives, scoring points by breaking bricks and catching the good upgrades that spawn randomly and fall down, while avoiding bad upgrades. She liked this game because it is…
- WAWallSmash – An Infinite Brick Breaker Game2022 · wallsmash.com · ▲114



- PBPlay brick breaker using webcam and hand tracking (open source)2025 · collidingscopes.github.io · ▲22
I built this game to test out the MediaPipe hand-tracking API. Play brick breaker using your webcam + hand movement -- levels get progressively harder with faster speed / smaller paddle. All processing is done in real-time within your browser. This project is built using javascript, html canvas, and mediapipe hand tracking. This game is free and open source, offered under an MIT license. Github repo: https://github.com/collidingScopes/manual-brick-breaker Hope it's fun for you -- would love to hear feedback and suggestions for improvement.
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Launched alongside, May 2026
the whole month →

Parallel agents, diff reviewer, and multi-model comparisons
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- NW
Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
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- FM
Dev tools · May 2026 · github.com