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- 1BW
Hi HN ! This is an open source project I've been working on for a while. It's actually the third breakout-like game I've built. I really like the simplicity of the concept, having just one input (the puck horizontal position) and a simple gameplay that gives a low skill floor. My girlfriend and I played a lot of the excellent LBreakoutHD, an open source breakout game that follows the traditional formula of having multiple lives, scoring points by breaking bricks and catching the good upgrades that spawn randomly and fall down, while avoiding bad upgrades. She liked this game because it is…
2025 · breakout.lecaro.me
- 2WA
2022 · wallsmash.com
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- 7PB
I built this game to test out the MediaPipe hand-tracking API. Play brick breaker using your webcam + hand movement -- levels get progressively harder with faster speed / smaller paddle. All processing is done in real-time within your browser. This project is built using javascript, html canvas, and mediapipe hand tracking. This game is free and open source, offered under an MIT license. Github repo: https://github.com/collidingScopes/manual-brick-breaker Hope it's fun for you -- would love to hear feedback and suggestions for improvement.
2025 · collidingscopes.github.io
- 8WX
Hey HN, I’m Surya and I’m excited to show you WarpBuild! WarpBuild provides fast, secure `x86-64` and `arm64` Github actions runners. This speeds up your workloads by 30%, at half the cost, and takes ~2mins to get started. We’ve been seeing pretty good results since we opened up signups a week ago and I’ve shared some numbers publicly here [1]. Currently, we support linux runners for Github organizations (not personal accounts) and MacOS support is coming soon (~Jan). The way the runners work is deceptively simple: Runners are assigned to hardware that is ideal for build workloads with fast…
2023 · warpbuild.com
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Classic brick breaker with 100 levels & epic power-ups
6d ago · play.google.com
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- 14BX
iny team (3 devs, 1 artist) here—sharing our first game: BALL x PIT, a survival roguelite focused on physics-based ball combat. Key bits: Unique ball types (Bomb, Black Hole, etc.) with distinct bounce/effects 42 evolutions via clear fusion (no random unlocks) Base-building for permanent run perks Launched 5 days: 300k+ sales, 95% Steam positive. On PC/PS5/Xbox (Game Pass free)/Switch ($14.99). Happy to answer questions, and we’re prepping an update with more fusions. Thanks for checking!
Oct 2025 · ballxpit.net
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- 17DJ
I created a daily challenge for Prompt Engineers to build the shortest prompt to break a system prompt. You are provided the system prompt and a forbidden method the LLM was told not to invoke. Your task is to trick the model into calling the function. Shortest successful attempts will show up in the leaderboard. Give it a shot! You never know what could break an LLM.
2025 · vaultbreak.ai
- 18IB
Hey HN! What started off as a meme has turned into a passion project and I'm pretty excited about it. As the title suggests, I made a Rock, Paper, Scissors game in React. The twist is the perk shop that you can power yourself up upon wins. I have a Node web socket backend because it started off as just a PvP experience, but I wanted people to be able to play a solo mode. That's where the Roguelike comes in. I still have plenty of features to go! But for now, it's an endless Roguelike where after each round, you get to upgrade a shop perk to make your character stronger. I'd love to get some…
2024 · xtremerps.com
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Brick breaker where you control two paddles at the same time
Aug 2026 · apps.apple.com
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- 24CA
Hey HN, just wanted to share a fun, vibe-coded Friday night experiment: a little playground for writing cellular automata in a subset of Rust, which is then compiled into WGSL. Since it lets you dynamically change parameters while the simulation is running via a TUI, it's easy to discover weird behaviors without remembering how you got there. If you press "s", it will save the complete history to a JSON file (a timeline of the parameters that were changed at given ticks), so you can replay it and regenerate the discovery. You can pan/zoom, and while the main simulation window is in…
Feb 2026 · github.com
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