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Commerce · July 16, 2026

Deadly Dispatch – A physics puzzle game 13 years in the making

Thirteen years ago, I had an idea: build a bomb from different stages and materials, call in an airdrop over a zombie-infested city, and let physics do the rest. Set off chain reactions through fuel stations and car wrecks. The catch? There are survivors down there too, so every strike is a balancing act. I’ve always loved messing around with physics demos, and in my head, the core loop was already fun. So I built a few prototypes, but none of them stuck. I never clicked with Unity, and every attempt eventually died. Every couple of years, I’d check the App Store, Steam, or just search…

Deadly Dispatch – A physics puzzle game 13 years in the making launched on July 16, 2026 with 5 votes, #4,557 of 24,623 launches that month and more than 75% of that year's launches.

What it does

Tactical zombie elimination: build a multi-stage bomb, drop it on a zombie-infested city, and try not to hit the humans. 30 handcrafted levels, 12 bomb materials, chain-reaction physics, one bomb per sortie. Make it count.

Deadly Dispatch is a puzzle game in a genre we had to invent: tactical zombie elimination. Build a multi-stage bomb, drop it on a zombie-infested city, and try not to hit the humans. Part demolition sandbox, part ordnance budgeting problem, all B-movie zombie apocalypse. You get one bomb per sortie — and the survivors would appreciate it landing on the correct side of the wall. Twelve materials, three stages, no wrong answers — only expensive ones. Start with a core: the balanced Blast Core, the brutal short-range Heavy Charge, the lingering Fire Canister, or the Volatile Core if you enjoy ±30% surprises. Wrap it in a second stage that scatters, splits into submunitions, ricochets down…from store.steampowered.com

In the maker’s words, at launch

Thirteen years ago, I had an idea: build a bomb from different stages and materials, call in an airdrop over a zombie-infested city, and let physics do the rest. Set off chain reactions through fuel stations and car wrecks. The catch? There are survivors down there too, so every strike is a balancing act. I’ve always…

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