Distil-NPC: a family of models for non-playable characters in games
we finetuned Google's Gemma 270m (and 1b) small language models specialized in having conversations as non-playable characters (NPC) found in various video games. Our goal is to enhance the experience of interacting in NPSs in games by enabling natural language as means of communication (instead of single-choice dialog options).
Does the same job
all alternatives →- IBI built a tiny LLM to demystify how language models workApr 2026 · github.com · ▲915
Built a ~9M param LLM from scratch to understand how they actually work. Vanilla transformer, 60K synthetic conversations, ~130 lines of PyTorch. Trains in 5 min on a free Colab T4. The fish thinks the meaning of life is food. Fork it and swap the personality for your own character.
- DADia, an open-weights TTS model for generating realistic dialogue2025 · github.com · ▲652
TERMy – A fast terminal assistant that does not use LLMs2d ago · github.com · ▲201NPC-Forge is a framework for building conversational agents that run on the CPU without relying on machine learning or LLMs. - NPC-Forge/docs/development.md at main · gioblu/NPC-Forge

- NENeural emotion matrix for NPCsSep 2025 · github.com · ▲48
Hey! I built this system to humanize NPCs by giving them emotions using Rust and ML. The system provides emotion coordinates (based on Russell's circumplex model) from text input or actions, with persistent emotional memory per entity. Think NPCs that remember how they feel about specific players or events. I pre-trained a DistilBERT model on ~1k video game dialogues (Skyrim, Cyberpunk, etc.) and plan to extract and evaluate 100k+ dialogues soon. However studio/team can manually add dialogues to enrich their own dataset. The matrix doesn't generate dialogue, it only analyzes content.…
- IWI wrapped the Zorks with an LLMJan 2026 · infocom.tambo.co · ▲111
I grew up on the Infocom games and when microsoft actually open-sourced Zork 1/2/3 I really wanted to figure out how to use LLMs to let you type whatever you want, I always found the amount language that the games "understood" to be so limiting - even if it was pretty state of the art at the time. So I figured out how to wrap it with Tambo.. (and run the game engine in the browser) basically whatever you type gets "translated" into zork-speak and passed to the game - and then the LLM takes the game's output and optionally adds flavor. (the little ">_" button at the top exposes the…
More life & fun this month
the category →- TL
Life & fun · 10d ago · louisabraham.github.io
Articos▲385Launch with confidence, not gut instinct Discussion | Link
Life & fun · 12d ago · producthunt.com
Nex▲351Claude Cowork for high-volume GTM workflows Discussion | Link
Life & fun · 3d ago · producthunt.com

Photosynthesis fires two of your iPhone
Life & fun · 29d ago · photosynthesis.camera
Creatium Coach▲320Your multimedia mentor that takes you from mid to great Discussion | Link
Life & fun · 11d ago · producthunt.com
SoloUno▲310Take control of hair pulling, nail biting & skin picking
Life & fun · 28d ago · solouno.io
Launched alongside, October 2025
the whole month →

- SA
I went down the rabbit hole on a side project and ended up building this: Strange Attractors(https://blog.shashanktomar.com/posts/strange-attractors). It’s built with three.js. Working on it reminded me of the little "maths for fun" exercises I used to do while learning programming in early days. Just trying things out, getting fascinated and geeky, and being surprised by the results. I spent way too much time on this, but it was extreme fun. My favorite part: someone pointed me to the Simone Attractor on Threads. It is a 2D attractor and I asked GPT to extrapolate it to…
AI · Oct 2025 · blog.shashanktomar.com

- ASAutism Simulator▲779
Hey all, I built this. It’s not trying to capture every autistic experience (that’d be impossible). It’s based on my own lived experience as well as that of friends on the spectrum. I'm trying to give people a feel for what masking, decision fatigue, and burnout can look like day-to-day. That’s hard to explain in words, but easier to show through choices and stats. I'm not trying to "define autism". I’ve gotten good feedback here about resilience, meds, and difficulty tuning. I’ll keep tweaking it. If even a few people walk away thinking, "ah, maybe that’s why my coworker struggles in those…
Life & fun · Oct 2025 · autism-simulator.vercel.app
