Doom (1993) Playable in a GitHub Readme
I just had this really fun idea of making a playable version of DOOM on my GitHub profile after building "Doom" in a QR code last year (https://news.ycombinator.com/item?id=43729683) and I finally stopped procrastinating to try and build it. DoomMe is DOOM E1M1 map that can run on GitHub's markdown viewer which doesn't support javascript, web assembly or even iframes it works with a stateless engine with a capture of every possible position in the map (with 64 unit distance) captured in 4 directions and stitched together using graph logic with 8000+ WebP images and markdown…
What it does
In the maker’s words, at launch
I just had this really fun idea of making a playable version of DOOM on my GitHub profile after building "Doom" in a QR code last year (https://news.ycombinator.com/item?id=43729683) and I finally stopped procrastinating to try and build it. DoomMe is DOOM E1M1 map that can run on GitHub's markdown viewer which doesn't support javascript, web assembly or even iframes it works with a stateless engine with a capture of every possible position in the map (with 64 unit distance) captured in 4 directions and stitched together using graph logic with 8000+ WebP images and markdown files Because of it being stateless, I had to manually edit the WAD file to "open" the gates of E1M1 to use omgifol later to capture all valid positions inside the map! Open Source with MIT License and current version is <190 mb in size with all assets - Play it on my profile: https://github.com/Kuberwastaken - Blog post covering most of the process, implementation and failed tries: https://kuber.studio/blog/Projects/How-I-Made-DOOM-Run-Insid...
Does the same job
all alternatives →- TPTwitch Plays Doom2017 · ▲113
This is the inevitable post after jeff_harris released restful-doom https://news.ycombinator.com/item?id=14919534 twitch-plays-doom is a Python Twitch IRC->restful-doom proxy to control doomguy with a staggering 8 second delay. The project was Saturday night's 'I wonder if I can make this work' session. Since it's been live there has been a team of four successfully make it to half way through E01M01. I've since added godmode to the chat (you can guess the command). This was fun, hope others get some enjoyment out of it. Twitch Stream/Chat…
- IVI've re-implemented the Doom fire effect in plain JavaScript2019 · github.com · ▲108
- IRI reverse-engineered the world maps of Test Drive III (1990 DOS game)May 2026 · github.com · ▲215
- APA port of DOOM that runs (almost) entirely on the GPU2024 · github.com · ▲8
I've been recently working on porting standard C library functions to work on the GPU https://libc.llvm.org/gpu/. A colleague of mine suggested using it to run DOOM, so that's what I did. It runs on both AMD and NVIDIA GPUs and it is completely playable. This works by targeting C code directly for the GPU via cross-compilation in clang, looks something like this https://godbolt.org/z/hh44a6vKr. The LLVM C library will provide the headers, C library functions, and the kernel that calls the main function, so we only need to compile the DOOM source code…

- RDRESTful Doom – HTTP+JSON API inside Doom2017 · 1amstudios.com · ▲136
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