Draughts.io
like Chess.com, but for checkers
What it does
Draughts.io stands out thanks to its advanced AI opponent that plays like a real human rather than following simple patterns. The AI adapts to the player’s style, offers multiple difficulty levels, and evaluates strategy, position, and game phase. The platform also supports several official draughts variants with accurate rule enforcement and runs instantly on any device.
Does the same job
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- ITI trained a chess engine to play like humansMay 2026 · ▲14
I built 1e4.ai - a chess web app where you play against neural networks trained to mimic human Lichess players at specific Elo ranges. There's a separate model for each 100-point rating bucket from ~800 to 2200+, and the bots not only choose human-like moves but also burn clock time, play worse under time pressure, and blunder in human-like ways. Live demo: https://1e4.ai Code: https://github.com/thomasj02/1e4_ai A few things that might be interesting: - Trained on almost a full year of Lichess blitz games, around 1B total games - Architecture is an a small…

- CEChessBoss – enhancing physical chessboards with computer vision2019 · devpost.com · ▲83
We built ChessBoss at the TechCrunch Disrupt hackathon this week. It didn’t make the top 10 but I thought Hacker News might think it’s pretty cool. https://devpost.com/software/chess-boss There are these really cool smart chessboards that can suggest moves and track your games... but they’re $400 and weigh 19 pounds. And of course there are apps that can analyze games but tracking and inputting games by hand is a huge pain. Or fully-digital chess apps... but board games are way more fun in real life! We wondered: “why can’t you just do that in software and bring the best…
- TATiao, A two-player turn-based board gameApr 2026 · playtiao.com · ▲77
Hi HN, I built this digital version of Tiao, a two-player turn based strategy board game. Think Checkers meets Go. It's free, runs in the browser, has multiplayer, AI, over the board mode and a lot of other neat things. The source is on GitHub (AGPL). The game was originally designed by my friend Andreas Edmeier. He created the rules and has been playtesting and refining the game design for years. I built the website for it. The core in about 2 weeks using TypeScript, Next.js, Express, Websockets, and MongoDB. Fully dockerized, deployed on a Hetzner VPS with Coolify. Authentication with…
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Hey HN! I wanted to share something I built over the last few weeks: isometric.nyc is a massive isometric pixel art map of NYC, built with nano banana and coding agents. I didn't write a single line of code. Of course no-code doesn't mean no-engineering. This project took a lot more manual labor than I'd hoped! I wrote a deep dive on the workflow and some thoughts about the future of AI coding and creativity: http://cannoneyed.com/projects/isometric-nyc
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