
emovi
Find what to watch in 10 seconds by emoji π€ππ
What it does
Quickly find what to watch across all your streaming services. In the mood for something specific? Combine emoji to find something thoughtful π€, sexy π and beautiful π Don't know what you want? Try one feed for all your streaming TV
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I trained a 125M-parameter transformer to autocomplete piano performances in real time (~108 notes/sec on an iPhone 15). The idea is basically GitHub Copilot or Tabnine, except instead of prompting it with code, you prompt it by playing a few notes on a MIDI piano. The model then continues what you played, entirely on-device. The app is free if anyone wants to try it. Happy to answer questions about the model, training, Core ML, or the many things that didn't work.
AI Β· 16d ago Β· simedw.com
Astuteβ²585Automate your B2B brand going viral, with new media creators
AI Β· 18d ago Β· company-app.joinastute.com


Hey HN, Henry from Cactus here! We previously released Cactus Needle, a 14MB agentic LLM for tool call, device use, and structured extraction for phones, wearables, smart homes, small robots and microcontrollers. We got really great feedback here, and have now incorporated the suggestions to release Needle 2. The whole model is a single 14MB binary that runs a full session in 28MB of RAM; 45m parameters at 2bit compression. Needle hits 500 tokens/sec decode speed on a Raspberry Pi 5, sits between 400-1,500 tokens/sec on VR devices like Meta Quest 3S and Apple Vision Pro, and rangesβ¦
AI Β· 26d ago Β· cactuscompute.com


Launched alongside, December 2019
the whole month β
- AA
After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++β¦
Growth Β· 2019
- AS
Dev tools Β· 2019 Β· selfhostedsource.tech
- AT
Life & fun Β· 2019 Β· github.com
- AD
AI Β· 2019 Β· aidungeon.io
