Life & fun · December 30, 2019
Ezovpn – OpenVPN configuration importer / generator in Golang
Does the same job
all alternatives →- TOTyk – Open Source API Gateway written in Golang2014 · tyk.io · ▲45
- ANA new stdlib for Golang focusing on platform native support2023 · github.com · ▲154
No gc, No goroutines, Produces small binaries while using the unmodified official go toolchain, and comes with complete Web SDK (generated from w3c/webref). We are building `pcz` to provide a reimagination of Go the language, in an effort to make it suitable for all kinds of programming tasks, and currently you can use it to build efficient web applications in Go using the generated Web SDK (as shown with the live web demo[1]). The journey is just starting, any suggestions? or any critics? [1]: https://primecitizens.github.io/livedemos/10-plat-web/
- V1VPNHome – 1-click, self-hosted OpenVPN deployment and management app2018 · github.com · ▲85
- GSGoJava – Server/desktop Java bindings to Go packages2016 · github.com · ▲52
- ADA dead code killer for Erlang2021 · tech.nextroll.com · ▲103
- ADA daemon package for use with Go (golang)2014 · github.com · ▲6
More life & fun this month
the category →- TL
Life & fun · 10d ago · louisabraham.github.io



Photosynthesis fires two of your iPhone
Life & fun · 29d ago · photosynthesis.camera
- CCCreatium Coach▲320
Your multimedia mentor that takes you from mid to great
Life & fun · 11d ago · producthunt.creatium.info
SoloUno▲310Take control of hair pulling, nail biting & skin picking
Life & fun · 28d ago · solouno.io
Launched alongside, December 2019
the whole month →
- AA
After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++…
Growth · 2019
- AS
Dev tools · 2019 · selfhostedsource.tech
- AT
Life & fun · 2019 · github.com
- AD
AI · 2019 · aidungeon.io
