FFmpeg WebCLI – Full FFmpeg in Browser, Offline PWA, No Uploads(WASM)
Built a browser-based FFmpeg editor that runs entirely client-side via WebAssembly. Your files never leave your device -- all processing happens in a Web Worker. Works offline as an installable PWA after first load.
In plain words
FFmpeg WebCLI is a browser-based video and audio editor that runs entirely on your device using WebAssembly, with no files uploaded to servers. All processing happens locally in a Web Worker, keeping your media private. The tool works offline as a progressive web app once initially loaded and can be installed on your device for easy access. It provides full FFmpeg functionality directly in the browser without requiring software installation.
written from the facts on this page · September 2026
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Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
Life & fun · 26d ago · baselashraf81.github.io
Launched alongside, June 2026
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Fundraisly▲1,544AI fundraising agent that finds investors and books meetings
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- H6Homebrew 6.0.0▲1,481
Today, I’m proud to announce Homebrew 6.0.0. The most significant changes since 5.1.0 are a new tap trust security mechanism, the new faster, smaller, default internal Homebrew JSON API, sandboxing on Linux, better defaults informed by our user survey, many brew bundle improvements, improved performance and initial support for macOS 27 (Golden Gate). Happy to discuss any questions here!
Dev tools · Jun 2026 · brew.sh
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hope you enjoy
Life & fun · Jun 2026 · vorpus.github.io


- IM
Life & fun · Jun 2026 · hackernewstrends.com