FlashMLA
Faster LLM Inference on Hopper GPUs
What it does
FlashMLA, from DeepSeek, is an efficient MLA decoding kernel for Hopper GPUs, optimized for variable-length sequences. Achieves up to 3000 GB/s memory bandwidth and 580 TFLOPS.
Does a similar job
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Tiny-vLLM – high performance LLM inference engine in C++ and CUDAMay 2026 · github.com · ▲205Build your own high performance LLM inference engine in C++ and CUDA - a smaller version of vLLM - jmaczan/tiny-vllm
- FLFinetune LLaMA-7B on commodity GPUs using your own text2023 · github.com · ▲449
I've been playing around with https://github.com/zphang/minimal-llama/ and https://github.com/tloen/alpaca-lora/blob/main/finetune.py, and wanted to create a simple UI where you can just paste text, tweak the parameters, and finetune the model quickly using a modern GPU. To prepare the data, simply separate your text with two blank lines. There's an inference tab, so you can test how the tuned model behaves. This is my first foray into the world of LLM finetuning, Python, Torch, Transformers, LoRA, PEFT, and Gradio. Enjoy!
- SUSpeeding up LLM inference 2x times (possibly)2024 · asciinema.org · ▲419
Here's a project I've been working on for the last few months. It's a new (I think) algorithm, that allows to adjust smoothly - and in real time - how many calculations you'd like to do during inference of an LLM model. It seems that it's possible to do just 20-25% of weight multiplications instead of all of them, and still get good inference results. I implemented it to run on M1/M2/M3 GPU. The mmul approximation itself can be pushed to run 2x fast before the quality of output collapses. The inference speed is just a bit faster than Llama.cpp's, because the rest of implementation…
- 8F80% faster, 50% less memory, 0% loss of accuracy Llama finetuning2023 · github.com · ▲385
Hi HN! I'm just sharing a project I've been working on during the LLM Efficiency Challenge - you can now finetune Llama with QLoRA 5x faster than Huggingface's original implementation on your own local GPU. Some highlights: 1. Manual autograd engine - hand derived backprop steps. 2. QLoRA / LoRA 80% faster, 50% less memory. 3. All kernels written in OpenAI's Triton language. 4. 0% loss in accuracy - no approximation methods - all exact. 5. No change of hardware necessary. Supports NVIDIA GPUs since 2018+. CUDA 7.5+. 6. Flash Attention support via Xformers. 7. Supports 4bit and 16bit…


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I trained a 125M-parameter transformer to autocomplete piano performances in real time (~108 notes/sec on an iPhone 15). The idea is basically GitHub Copilot or Tabnine, except instead of prompting it with code, you prompt it by playing a few notes on a MIDI piano. The model then continues what you played, entirely on-device. The app is free if anyone wants to try it. Happy to answer questions about the model, training, Core ML, or the many things that didn't work.
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Hey HN, Henry from Cactus here! We previously released Cactus Needle, a 14MB agentic LLM for tool call, device use, and structured extraction for phones, wearables, smart homes, small robots and microcontrollers. We got really great feedback here, and have now incorporated the suggestions to release Needle 2. The whole model is a single 14MB binary that runs a full session in 28MB of RAM; 45m parameters at 2bit compression. Needle hits 500 tokens/sec decode speed on a Raspberry Pi 5, sits between 400-1,500 tokens/sec on VR devices like Meta Quest 3S and Apple Vision Pro, and ranges…
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Source: Product Hunt launch ↗
Launched alongside, February 2025
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Screen Studio 3.0▲1,833Beautiful screen recordings with instant shareable links
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I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…
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i wanted to change the habit of reaching for my phone in the morning and doomscrolling away an hour so i built an app to help me. now i have to literally touch grass before accessing my most distracting apps the app is built in swiftui, uses the screen time apis provided by apple and google vision to recognise grass or not i'd love to get your thoughts on the concept.
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