
GIOS
Interactive TikTok-style Math platform for pupils
What it does
Lectures with "talking heads" are boring. Tracking your kid's progress takes too much time. We have created the platform with animated video lessons, practical tasks, and personalized dashboards — GIOS 🧡 More than 110k of our users can prove their progress!
Does the same job
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- GAGrokkoli – an individualized/adaptive math-tutoring web app2021 · ▲13
Hi All - I'm Eric, and I’ve been working on a math-tutoring application that continually adapts to a child’s learning needs as they answer questions: www.grokkoli.com/beta (introduces new concepts in granular steps, figures out where/how learners might be confused & attempts to resolve it, speeds kids past the stuff they understand clearly, tracks their recall, answer-speed, and more). Currently in beta, looking for families with kids in grades 1-6 to beta-test. Especially interested in taking on families that are finding math to be a challenge. Happy to share more details if…



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Scroll through all 43,252,003,274,489,856,000 reachable Rubik's Cube permutations.
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Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
Life & fun · 26d ago · baselashraf81.github.io
Launched alongside, June 2022
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I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
Life & fun · 2022
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