
GLORP
Optimized Pixel-Art to SVG converter with Greedy Meshing.
What it does
Most converters blur edges or create messy paths. I’m a pixel artist, not a pro dev, but I built GLORP to fix this. It’s a dead-simple tool that turns PNGs into crisp, optimized SVGs using a "Monolith" merging algorithm. ✅ Optimization: Merges pixels for tiny file sizes. ✅ Batch Mode: Process folders in seconds. ✅ Open Source: 100% free. Warning: Don't try 4K. A 260x260 image creates 67,600 objects. Do the math for 4K. Your RAM, your funeral. I'm launching this to help fellow creators!
Does the same job
all alternatives →- USUsing SVG to Shrink Your PNGs2015 · peterhrynkow.com · ▲217
- IMI made a 3D SVG Renderer that projects textures without rasterization2025 · seve.blog · ▲206

- IMI made a WebGL-based app that traces images using circles2022 · phqb.github.io · ▲93
I was fascinated by this [0] and this video [1]. After many struggles, I finally built this app that traces images using circles similar to what these videos had shown. The most challenging part (to me) is to find a way to convert images to vector lines. I had tried Potrace, but its output is not suitable for my use case: too many small elements share the same border. Potrace's goal is to represent the original image faithfully using vector lines. But I want to trace the image edges. After searching and trying some Potrace alternatives in vain, I finally found my keyword. Surprisingly (to…


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