GPG-fingerprint-filter-GPU – Collide GPG key fingerprints, CUDA powered
This is a tool to collide OpenPGP / GnuPG key fingerprints that follow specific pattern (e.g. ending with 8 identical digits). CUDA is required to accelerate the computation. Satisfy your vanity by getting a special key :) Initially I wrote this to learn CUDA programming, and partly to show people how easy it is to collide a short key ID - a 8-digit key fingerprint can be collided in a few seconds with my GTX 1650. Recently I found some similar tools on GitHub (keyword: vanity key) but it seems that only mine takes advantage of CUDA / GPU. My friends has used it to generate an…
GPG-fingerprint-filter-GPU – Collide GPG key fingerprints, CUDA powered launched on October 15, 2022 with 6 votes, #1,351 of 3,153 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 4 years on.
What it does
Generate OpenPGP keys with fingerprints that match a specific pattern (a.k.a. vanity keys) - cuihaoleo/gpg-fingerprint-filter-gpu
In the maker’s words, at launch
This is a tool to collide OpenPGP / GnuPG key fingerprints that follow specific pattern (e.g. ending with 8 identical digits). CUDA is required to accelerate the computation. Satisfy your vanity by getting a special key :) Initially I wrote this to learn CUDA programming, and partly to show people how easy it is…
Does a similar job
all alternatives →- VGVanity GPG Keys (and help fund GnuPG!)2015 · vanitykeys.io · ▲21
- GAGPU-Accelerated Digit Recognition with WebGL2016 · erkaman.github.io · ▲135
HipScript – Run CUDA in the browser with WebAssembly and WebGPU2025 · hipscript.lights0123.com · ▲309CUDA is NVIDIA's language for GPU programming, allowing you to mix write CPU and GPU code in C++ in one file. By chaining a few projects that compile CUDA to OpenCL, then Vulkan, then WebGPU, you can experiment with this GPGPU language on any hardware.

I've made a Monte-Carlo raytracer for glTF scenes in WebGPU2024 · github.com · ▲131This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
Cuq – Formal Verification of Rust GPU Kernels2025 · github.com · ▲94A pipeline that translates Rust GPU code into formal Coq models, as a foundation for memory model proofs - neelsomani/vericuda
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