I accidentally crated a infinite level for a wolf 3D clone
I accidentally crated a infinite level for a wolf 3D clone launched on July 13, 2024 with 66 votes, #869 of 5,184 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 2 years on.
In plain words
This is a Wolf 3D clone game that features an infinite level generator. The creator accidentally built this procedural level system while working on the project. It's designed for players interested in classic first-person shooter gameplay with endless exploration and replayability. The infinite level generation means players can continuously progress without hitting a defined end point, creating an open-ended experience rather than traditional level-based progression.
written from the facts on this page · September 2026
From the sources
Website pessoal
Does a similar job
all alternatives →- ASA simple infinite world in WebGL2016 · erkaman.github.io · ▲181
- ASA sokoban clone game with "infinity" levels2019 · victorribeiro.com · ▲13
- BGBalancing game for the mobile browser with increasing difficulty2024 · balanc3dgame.com · ▲338
I made this 10 level Game. Excited for people to try it. :) Stay Balanced :)
- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

That Level Again2015 · play.google.com · ▲61Game where each level is the same but the way to win is not
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Many years ago, I made VJ softwares (to mix live visuals in clubs) for unexpected platforms like the Game Boy Advance, the Playstation 2 and the Raspberry Pi. This year, I’m back with a new web-app: Pikimov. Inspired by Photopea (a free Photoshop clone), I created this web-based motion design & video editor as an alternative to After Effects, to fill empty void. It's free, without signup, without cloud uploads (your files stay on your machine), and your projects are not used for AI models training.
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