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Life & fun · March 14, 2026

IB

I built an interactive 3D three-body problem simulator in the browser

I built an interactive 3D three-body problem simulator in the browser launched on March 14, 2026 with 60 votes, #694 of 23,380 launches that month and more than 95% of that year's launches. The site was not reachable when checked in September 2026.

In plain words

This interactive browser-based simulator lets users explore the three-body problem, a classical physics concept where three celestial bodies interact gravitationally. Built for physics enthusiasts and students, it visualizes orbital dynamics in three dimensions without requiring software installation. The simulator runs directly in the browser, making it accessible for anyone interested in celestial mechanics and complex gravitational systems.

written from the facts on this page · September 2026

Does a similar job

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  • Browser-based interactive 3D Three-Body problem simulatorNov 2025 · trisolarchaos.com · ▲249

    Features include: - Several preset periodic orbits: the classic Figure-8, plus newly discovered 3D solutions from Li and Liao's recent database of 10,000+ orbits (https://arxiv.org/html/2508.08568v1) - Full 3D camera controls (rotate/pan/zoom) with body-following mode - Force and velocity vector visualization - Timeline scrubbing to explore the full orbital period The 3D presets are particularly interesting. Try "O₂(1.2)" or "Piano O₆(0.6)" from the Load Presets menu to see configurations where bodies weave in and out of the orbital plane. Most browser…

  • IA
    I also made a three-body simulation2024 · three-bodies.sulami.xyz · ▲12

    Somewhat inspired by a recent post here, I also made a three-body simulation on a whim, meaning to try out macroquad[0] (verdict: really nice!). Thanks to the engine I could trivially target wasm as well, so others can get mesmerized too. The source is available here: https://github.com/sulami/three-bodies [0]: https://docs.rs/macroquad/latest/macroquad

  • IB
    I built a gravity simulator in pure CSS2022 · multiplanetary.website · ▲64
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    I was wondering how I can arrange objects along a spherical helix path, and read some articles on it. I ended up learning about parametric equations again, and make this visualization to document what I learned: https://visualrambling.space/moving-objects-in-3d/ feel free to visit and let me know what you think!

  • GI
    Gravity – Interactive solar-system simulator, from Newton to EinsteinJun 2026 · qunabu.github.io · ▲217

    Just for fun and self education, I've built this over a weekend to teach myself why orbits exist, not just show planets going around. Something that was never clearly explain to me in school. It opens with a guided tour that builds the idea up step by step: two bodies and the equal/opposite force, inertia (the Sun is removed and Earth just drifts straight), then "an orbit is falling and continuously missing," cosmic velocities with a little rocket, Voyager 1 & 2's real gravity assists (the clock runs the actual 1977–1989 dates so the planets orbit into their grand-tour alignment and the…

  • Atlas of Space2025 · atlasof.space · ▲770

    Hello HN! Sharing a recent side project of mine, the Atlas of Space, that I built out to explore the Solar System. As a long-time space nerd, I realized recently that I didn't have a good intuition on the scale, speed, and relative orientation of the celestial bodies around us. So over the break I built out a kind of spatial Wikipedia to click around and learn about planets, moons, asteroids, and other bodies orbiting the Sun. The physics is all simulated in the browser using simple Newtonian mechanics. There's a lot left to do from here, including modeling objects in non-Keplerian orbits…

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