I built this game alone – design, code, music, sound, marketing
Dive into the captivating world of Eliss Lines, a physics drawing puzzle featuring six unique modes that challenge your strategic thinking and problem-solving skills.
I built this game alone – design, code, music, sound, marketing launched on February 6, 2014 with 214 votes, #17 of 1,100 launches that month and more than 95% of that year's launches. The site was still online in September 2026, 12 years on.
In plain words
Eliss Lines is a physics-based drawing puzzle game featuring six distinct modes and 500 levels. Players draw lines to solve puzzles while earning bronze, silver, or gold medals per level. The game includes daily challenges and 26 achievements to unlock. Built entirely by one developer, it offers a zen-like, relaxing experience designed to test strategic thinking and problem-solving skills.
written from the facts on this page · September 2026
From the sources
Dive into the captivating world of Eliss Lines, a physics drawing puzzle featuring six unique modes that challenge your strategic thinking and problem-solving skills. This zen-like game offers endless fun with daily challenges, 26 achievements to unlock, and 500 ingenious levels to conquer. Earn Bronze, Silver, and Gold medals for each level, and enjoy infinite entertainment as you test your brain and logic to discover the solutions. Zen games are a type of casual game that is designed to be calming and relaxing. Eliss Lines is an excellent example of this genre, as it has simple yet challenging gameplay that can help players unwind after a long day. Eliss Lines is inspired by Touch Eliss,…from toucheliss.com
Does a similar job
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This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything. There were a lot of fun technical parts to building this: - For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes)…
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Source: Show HN post ↗
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