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Life & fun · December 30, 2025

IR

I remade my website in the Sith Lord Theme and I hope it's fun

I used the time over Christmas and in between the years to redesign my website. This time I decided to make it in the theme of an evil Sith Lord that commands the Galactic Cookie Empire, because I found my previous cookie consent game a bit boring after a while. Here's the website's welcome page and the cookie consent game: https://cookie.engineer/index.html (the cookie consent game isn't started on any other page of my website, only on the welcome page) I also made a "making of" weblog article series, in case you're interested in the development process and how I implemented…

In plain words

A personal website redesigned around a Sith Lord theme who rules the Galactic Cookie Empire. The site features an interactive cookie consent game on its welcome page, replacing a previous version the creator found repetitive. Built during the Christmas break, the project includes detailed behind-the-scenes articles documenting the game development, avatar creation, and technical implementation process for those interested in how it was made.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

I used the time over Christmas and in between the years to redesign my website. This time I decided to make it in the theme of an evil Sith Lord that commands the Galactic Cookie Empire, because I found my previous cookie consent game a bit boring after a while. Here's the website's welcome page and the cookie consent game: https://cookie.engineer/index.html (the cookie consent game isn't started on any other page of my website, only on the welcome page) I also made a "making of" weblog article series, in case you're interested in the development process and how I implemented it and what kind of troubles I went through already: - Making of the Game: https://cookie.engineer/weblog/articles/making-of-my-website... - Making of the Avatar: https://cookie.engineer/weblog/articles/making-of-my-website... - Debuggers to toy around with: https://cookie.engineer/design/consent/index.html It "should" work on modern browsers. I tested it on Firefox on Linuxes, Chrome/Chromium on Linuxes, and Safari on Macbook. Don't have an iPhone so I can't test that, but my two old Android phones were also working fine with the meta viewport hack (I can't believe this is still the "modern" way to do things after 15 years. Wtf). Best experience is of course with a bigger display. On smaller screen sizes, the game will use a camera to zoom around the game world and follow the player's spaceship. Minimum window width is 1280 pixels for no camera, and I think 800 pixels to be playable (otherwise the avatar gets in the way too much in the boss fights). Oh, there's also a secret boss fight that you can unlock when you toy around with the Dev Tools :) What's left to do on the avatar animation side: - I have to backport CMUdict to JavaScript / ECMAScript. That's what I'm working on right now, as I'm not yet satisfied with the timings of the phonemes. Existing tools and pipelines that do this in python aren't realtime, which leads to my next point. - I want to switch to using the "waveform energy detection" and a zero cross rate detector to time phonemes more correctly. I believe that changes in waveforms and their structures can detect differences in phonemes, but it's a gut feeling and not a scientific fact. Existing phoneme animation papers were kind of shit and broken (see my making of article 2). The phoneme boundary detector is highly experimental though and is gonna need a couple weeks more time until it's finished. That's it for now, hope you gonna enjoy your stay on my website and I hope you gonna have fun playing the Cookie Consent Game :) Oh, also, because it might not be obvious: No LLMs were used in the making of this website. Pretty much everything is hand-coded, and unbundled and unminified on purpose so visitors can learn from the code if they want to. ~Cookie

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