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Life & fun · March 24, 2022

I've made a design utility tool to measure anything on your screen

An impressive set of design utility tools to measure distance, dimension, position, pick colors, test contrast and align on-screen elements, anywhere on your screen.

I've made a design utility tool to measure anything on your screen launched on March 24, 2022 with 5 votes, #1,399 of 3,153 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 4 years on.

What it does

An impressive set of design utility tools to measure distance, dimension, position, pick colors, test contrast and align on-screen elements, anywhere on your screen. EpicRuler works inside any app you have, anywhere on your screen. It's not limited to the browser and could be configured to work seamlessly with your existing tools. You can measure anything on your screen. Yep, literally anything! EpicRuler works inside any app, and you can measure the distance, dimension or position of any on-screen element, making it the ultimate measuring tool for macOS and Windows. Use the snappable guidelines to align any elements on your screen. Once added, the guidelines stay on your screen until you…from epicruler.com

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  • IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

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  • HA

    Paste the following into the console of any HN page - for annotated avatars on all HN comments. (self contained code) for(u of document.querySelectorAll('.hnuser'))for(u.prepend(c=document.createElement('canvas')),x=c.getContext('2d'),c.width=18,c.height=14,s=u.innerText,r=1,i=28+s.length;i--;i>>29>X*X/3+Y/2&&x.fillRect(6+2*X,2*Y,2,2)&x.fillRect(6-2*X,2*Y,2,2):r+=s.charCodeAt(i-28,x.fillStyle='#'+(r>>8&0xFFFFFF).toString(16)))r^=r>>17,r^=r>2

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