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Work · February 11, 2026

InkZen

Fluid ink focus timer with procedural audio and Metal

What it does

Most focus apps use static timers or game engines. InkZen uses Metal Compute Shaders. We built a custom fluid dynamics engine to simulate real carbon ink drying on rice paper—a non-repeating visual anchor for flow. Key Differentiators: 💧 Real-time Physics: Ink flow is calculated, not pre-rendered. 🔊 Procedural Audio: Rain & bells are generated stochastically, never looping. 🏝️ Native iOS: WidgetKit & Live Activities integration. 🌸 Divine Will: Physics-based decision making.

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