It took me 6 months to write my iOS word game app..am I still a hacker?
It took me 6 months to write my iOS word game app..am I still a hacker? launched on August 22, 2011 with 11 votes, #69 of 248 launches that month and more than 50% of that year's launches.
In plain words
Quotiac is an iOS word game app that took six months to develop. It challenges players to solve word puzzles on mobile devices. The app targets casual gamers interested in word-based gameplay. It launched in August 2011 and represents a significant personal development effort by its creator, raising questions about the dedication required for indie app development.
written from the facts on this page · September 2026
Does a similar job
all alternatives →- IWiPhone word game I created in 5 days - Word Fever2011 · app.net · ▲62
I built a new word game, WordtrakMay 2026 · wordtrak.com · ▲81Hi HN! Looking for feedback on this 1v1 and daily word dueling game I've built over the last few months. Play here: https://wordtrak.com/ Or on iOS here: https://apps.apple.com/us/app/wordtrak/id6760442363 (Android version soon!)
Three Magic Words2022 · threemagicwords.app · ▲204Here’s a free, fun, novel five-letter word game for the web! It’s a game I originally wrote for the iPhone in 2010, but wasn’t able to finish before my first child was born. When I left my senior web developer job in September 2021 I figured I would postpone looking for work and finish the game before another 11 years passed, and expose myself to new skills doing it (in this case, Swift). I released it on the App Store in December, then turned my attention to doing a web version — when suddenly Wordle was in The NY Times, and then everywhere. Perhaps foolishly, I plowed ahead and here we…


Word Slicer2024 · wordslicer.com · ▲85I shared Word Slicer here a while back — it’s a free, ad-free, browser-based word game where you try to find 5 words in 5 minutes. Since then I’ve been improving it (daily challenge archive, cleaner UI, better stats), and I’d love more feedback from the HN crowd. In particular, I’m interested in thoughts on the gameplay flow, design/UX, and what would make it more engaging.
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Source: Show HN post ↗
Launched alongside, August 2011
the whole month →
I've been a longtime member @ HN, but I haven't been a developer. In fact, my only HN submission has been one asking how to learn to code (http://news.ycombinator.com/item?id=820741). My cofounder and I decided to solve the problem by making a simple, interactive way to get started with Codecademy. We'd love your feedback. If you're interested in helping us to get more courses up (on any topic!), please send us an email at [email protected].
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Sketchub is a place to share your projects and to find projects made by other people. Apps, 3D models, hardware builds and more. Everything on Sketchub is open.
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