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Life & fun · August 22, 2011

IT

It took me 6 months to write my iOS word game app..am I still a hacker?

It took me 6 months to write my iOS word game app..am I still a hacker? launched on August 22, 2011 with 11 votes, #69 of 248 launches that month and more than 50% of that year's launches.

In plain words

Quotiac is an iOS word game app that took six months to develop. It challenges players to solve word puzzles on mobile devices. The app targets casual gamers interested in word-based gameplay. It launched in August 2011 and represents a significant personal development effort by its creator, raising questions about the dedication required for indie app development.

written from the facts on this page · September 2026

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  • I built a new word game, WordtrakMay 2026 · wordtrak.com · ▲81

    Hi HN! Looking for feedback on this 1v1 and daily word dueling game I've built over the last few months. Play here: https://wordtrak.com/ Or on iOS here: https://apps.apple.com/us/app/wordtrak/id6760442363 (Android version soon!)

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    Here’s a free, fun, novel five-letter word game for the web! It’s a game I originally wrote for the iPhone in 2010, but wasn’t able to finish before my first child was born. When I left my senior web developer job in September 2021 I figured I would postpone looking for work and finish the game before another 11 years passed, and expose myself to new skills doing it (in this case, Swift). I released it on the App Store in December, then turned my attention to doing a web version — when suddenly Wordle was in The NY Times, and then everywhere. Perhaps foolishly, I plowed ahead and here we…

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    Fast-paced word builder game

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    A beautiful and addictive word game for iOS

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    I shared Word Slicer here a while back — it’s a free, ad-free, browser-based word game where you try to find 5 words in 5 minutes. Since then I’ve been improving it (daily challenge archive, cleaner UI, better stats), and I’d love more feedback from the HN crowd. In particular, I’m interested in thoughts on the gameplay flow, design/UX, and what would make it more engaging.

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