Kaiju – Audio Visualisation System
My new audio visualisation app Kaiju has just been released on Steam. Designed as a more relaxed spiritual successor to Milkdrop it works on realtime system audio. Windows only at the moment unfortunately, but next on the roadmap is cross platform support and microphone audio input. I hope you will enjoy it and if so, come say hello on discord: https://discord.com/invite/45yymHzf38
Does the same job
all alternatives →

- SVSound visualisation, better than FFT (iOS)2020 · vsound.app · ▲98

- AVAudio Visualizer – High-Resolution Audio Visualization Tool2025 · audiovisualizer.org · ▲6
I built a free and open-source, high-resolution, real-time audio visualizer on the web. Try it out here: https://audiovisualizer.org The main feature is a very high resolution frequency domain visualizer. It even works in realtime with the microphone. The application also features a synthesizer that can be played with the keyboard or MIDI files and allows for adjustable harmonics and ADSR envelopes. I used React.JS as the framework, P5.JS for rendering the visualizations, the WebAudio API for audio analysis, Meyda.JS and Essentia.JS for feature extraction, Tone.JS for synthesis,…
- IJI just released my first commercial audio plugin2018 · ▲7
Hey all. For the last few years, I have been developing a software synthesizer as a side project. It's taken longer than I both hoped and feared, but earlier this week I finally shipped 1.0. Details about the synth itself are up on my website, https://lhiaudio.com/. For those who are unfamiliar, in music production, there are host applications (such as Logic Pro, Ableton Live, or REAPER) in which most of the work (such as recording or sequencing MIDI data) is done. These applications generally have some built-in tools for the actual generation and processing of audio data, but…
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Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
Life & fun · 26d ago · baselashraf81.github.io
Launched alongside, June 2022
the whole month →- AF
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
Life & fun · 2022
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